====== CREATING ADVANTAGES AND DISADVANTAGES ====== ===== Advantage or Disadvantage Design ===== ☐ **NAME** \\ Describe above or below average [[:salvage_space:attributes|Attribute Scores]] with an adjective, condition, or trait. ☐ **TYPE** \\ If the adjective, condition, or trait has a positive connotation or beneficial outcome for the Adventurer, then classify it as a Advantage. If the adjective, condition, or trait has a negative connotation or detrimental outcome for the Adventurer, then classify it as a Disadvantage. ☐ **ATTRIBUTE CATEGORY** \\ Categorize the adjective, condition, or trait as primarily affecting either **physical** or **mental** abilities or actions. ☐ **BASE ATTRIBUTE** \\ From the list of [[:salvage_space:Attributes]] select an Attribute which the adjective, condition, or trait most directly affects or relates to. ☐ **DESCRIPTION OR EFFECTS** \\ How will this Advantage or Disadvantage affect or impact actions, skills, or Special Effect (SFX) abilities? ===== Salvage Space: Advantages and Disadvantages ===== ◢ [[:salvage_space:advantages_and_disadvantages|Salvage Space: Advantages and Disadvantages]] ===== Also Known As ===== Boons and Flaws, Edges, Feats, Drawbacks, Talents, Gifts and Banes, or Exceptional Merits. \\ ▲ [[:Chronology:]] :: ◢ [[:Chronology:references#advantages_and_disadvantages_03.h|References: Advantages and Disadvantages]] ~~DISCUSSION~~