====== CREATING BARTERS ===== Individuals and economies can simplify the direct trade of commodities, goods, or services for other commodities, goods or services through barter. For example: a steel sword might be traded for a calf if the crafter of the sword and the breeder of the calf agree to the exchange. Common before the innovation of currency, barter becomes less common between individuals and organizations or companies after the adoption of [[Creating Currencies|currencies]]. Barter still enjoys wide use between individuals even in currency-enabled economies where both parties can readily agree on the value and worth of trades. ===== Bartering ===== Barter offers an opportunity for [[NPC Reactions]] and [[Running Social Conflict]] to come into play. NPC Reactions influence whether or not the negotiation even begins, as well as the tolerance of the NPC to continue over time. Social conflict rounds may resolve the back and forth negotiations until a side capitulates or both sides find agreement. ☐ **OPENING OFFERS** \\ What are the opening offers? ☐ **MINIMUM TERMS** \\ What minimum terms will each side accept? ☐ **WALK AWAY** \\ What conditions would cause one side to withdraw? ===== Additional Resources ===== "Add Barter To Your Campaigns" from [[https://www.roleplayingtips.com/news/the-npc-factor-part-1/|Roleplaying Tips #0328 - The NPC Factor Part 1]] \\ [[https://www.roleplayingtips.com/rptn/rpt287-take-ten-appraise/|Roleplaying Tips #0287 - Take Ten: Appraise]] \\ ===== Salvage Space: Barter ===== ◢ [[:salvage_space:barter|Salvage Space: Barter]] ▲ [[:Chronology:]] :: ◢ [[:Chronology:references#personal_equipment_02.d|References: Personal Equipment]] ~~DISCUSSION~~