====== CREATING EDUCATION ====== Education: a course of study resulting in achievement or mastery of a new skill. ===== Creating Education Paths ===== ☐ **EDUCTIONAL GOAL** \\ What is the goal of the education path? ☐ **EDUCATIONAL IMPROVEMENTS** \\ What can be improved through this course of study and instruction? ☐ **EDUCATIONAL TIME REQUIRED** \\ How much time required to complete the course of study and instruction? ☐ **EDUCATIONAL INVESTMENT / COST** \\ What cost, resources, and materials are needed to complete the course of study or instruciton? ☐ **EDUCATION STAGES OF IMPROVEMENT** \\ What improves and by how much at each stage of the education? ☐ **EDUCATIONAL MAXIMUM GAIN** \\ What is the maximum amount of improvement possible? ===== Progressing through Education Paths ===== ☐ **PRE-GENERATED** \\ The Adventurer's Education may be pregenerated as part of a specific campaign. ☐ **RANDOM** \\ The Player may roll their Adventurer's starting Education from a table. ☐ **TEMPLATE** \\ The Player may choose their Adventurer's starting Education from a preset menu of options. ☐ **POINT-BUY** \\ The Player may spend points from a pool to purchase their Adventurer's starting Education. ☐ **MILESTONE** \\ The Adventurer's Education starts at a pre-defined point and progresses at certain story-driven points through the campaign. ===== Education Paths By Setting ===== How much schooling can Adventurers get while growing up? Fantasy Education \\ * Apprenticeships * Religious Service * Nobility Modern Education \\ * Self-Study * Apprenticeships * Private Schools * Trade Schools * Military Academies * Colleges and Universities Futuristic Education \\ * Self-Study * Focus Schools ===== Salvage Space: Education and Professions ===== ◢ [[:salvage_space:education|Salvage Space: Education]] ▲ [[:Chronology:]] :: ◢ [[:Chronology:references#education_and_professions_03.k|References: Education and Professions]] ~~DISCUSSION~~