====== CREATING ENVIRONMENTS ====== Choose the terrain, the weather, and other environmental factors for each adventure location to support the intended theme and tone for that part of the adventure. Mentally picture the space, including floors, walls, ceilings, and furnishings while considering the following: ☐ **ATMOSPHERIC MIX** \\ Nitrogen/Oxygen ratios? \\ Particles or dust? \\ Sulfur or brimstone? ☐ **ELECTRICITY** \\ Power cut? \\ Hidden shocks? \\ Arcing or lightning? ☐ **GRAVITY** \\ Below or above average? \\ Variable? \\ What about a Coriolis effect from spin gravity in small structures? ☐ **HAZARDOUS CHEMICALS** \\ Fuels? Solvents? Poisons? \\ Fire suppression foams or gasses? \\ Flammable barrels of potent potables? ☐ **HUMIDITY** \\ Low humidity creating static electricity? \\ Excessive humidity causing mist, fog, promoting mold or decay? \\ What additional smells can Adventurers sense in high humidity? ☐ **LIGHTING** \\ Absent? Partial? Excessive? Wrong spectrum? Changing? ☐ **PRESSURE** \\ Too little? Too much? Changing too quickly? ☐ **RADIATION** \\ Background? Partially shielded? Shielded? ☐ **SOUNDS** \\ Excessive volume? \\ Missing but expected machinery sounds? \\ ☐ **TEMPERATURE** \\ Too cold? Too hot? Changing? ===== Salvage Space: Environment ===== ◢ [[:salvage_space:environment|Salvage Space: Environment]] ▲ [[:Chronology:]] :: ◢ [[:Chronology:references#terrains_04.t|References: Terrains]] ~~DISCUSSION~~