====== CREATING EQUIPMENT ====== Adventurers need costumes and props for their adventures, such as pieces of personal equipment, vehicles, and structures. Equipment within a setting implies a civilization of craftsmen, factory workers, or automation gathering and shaping materials into the ready-made items your Adventurers carry and use. When creating equipment and items, consider the following possible core attributes: \\ ===== Core Equipment Design ===== ☐ **EQUIPMENT DESCRIPTION**\\ What is this equipment commonly called? \\ Who manufactures it? \\ What does the Adventurer need to know about this equipment on first impressions? ☐ **EQUIPMENT USE**\\ What does the equipment look like or do when started or activated? \\ What do Adventurers see, hear, feel, smell, or taste regarding this equipment while in use? ☐ **EQUIPMENT GAMEPLAY** \\ What uses or effects will this equipment have on the Adventurers' game? \\ Does the equipment have any adventure hooks waiting to be discovered? ===== Extended (Optional) Equipment Design ===== ☐ **EQUIPMENT TYPE** \\ A general classification or grouping for the equipment. \\ What category of equipment is this? **Accessories** \\ **Ammunition** \\ **Armor** \\ **Augmentations** \\ **Containers** \\ **Clothes** \\ **Drugs**: Potions, elixirs, ointments, salves, poultices, pharmaceuticals, medicines, poisons, and more ... \\ **Explosive Weapons**: detonators, explosives, and \\ **Lifestyles**: Air, water, food, clothes, shelter, power, conveniences, luxuries, entertainment, and more ... \\ **Melee Weapons** \\ **Ranged Weapons**: including missiles and thrown weapons \\ **Screens** \\ **Shields** \\ **Supplies** \\ **Tools**: Communications, exploration, musical Instruments, security, sensors, stealth, surveillance, survival, and more ... \\ ☐ **EQUIPMENT ILLUSTRATION / SCHEMATIC** \\ ===== Setting-Based Elements ===== ☐ **TECH LEVELS**\\ Starting and Ending Tech Level Availability \\ When does the item come into use as a prototype or as a common item? \\ What Tech Levels are this item appropriate in? \\ When does the item's technical abilities manifest? \\ (-10 to 0 to +10) ☐ **MAGIC LEVELS**\\ Starting and Ending Magic Level Availability \\ What Magic Levels are this item appropriate in? \\ When does the item's magical abilities manifest? \\ (-10 to 0 to +10) ☐ **EQUIPMENT SOURCE**\\ Where does an Adventurer obtain this equipment? (craftperson, corporation, maker template) ☐ **EQUIPMENT COST**\\ What does the equipment cost in which currency? ☐ **EQUIPMENT RESTRICTIONS**\\ Are there legal issues or requirements to obtain, possess, or use this equipment? (None, Licensed, Illegal/Black Market) ===== System- or Mechanics-Based Elements ===== ☐ **ENVIRONMENTS**\\ Are there requirements or constraints to use this item in specific environments? (land, sea, air, space) ☐ **MASS**\\ How heavy or bulky is the item when carried or transported? ☐ **USES/SIZE/CAPACITY**\\ How many times or how often may an Adventurer use this item? (1-unlimited) ☐ **REQUIRES**\\ Does this item require an Adventurer to possess or use other items at the same time? ☐ **EFFECTS**\\ What benefits and detriments will an Adventurer gain from using this item? \\ Does the item or service alter the wearer's or operator's abilities or reserves? \\ ☐ **STRENGTH** (-10 to 0 to +10) \\ Does this equipment grant a bonus or cause a penalty to the wearer's Strength? \\ How durable is this equipment? \\ How much capacity or lifting ability does the equipment possess? \\ ☐ **ENDURANCE** (-10 to 0 to +10) \\ How much damage can this equipment take? \\ How tough is the equipment superstructure and armor plating? ☐ **AGILITY** (-10 to 0 to +10) \\ Does this equipment grant a bonus or cause a penalty to the wearer's Agility or movement? \\ How maneuverable is the equipment as a whole? ☐ **DEXTERITY** (-10 to 0 to +10) \\ Does this equipment grant a bonus or cause a penalty to Adventurer's Dexterity? \\ ☐ **SPEED** (-10 to 0 to +10) \\ Does this equipment grant a bonus or cause a penalty to Adventurer's Speed? \\ How fast does the equipment itself operate? ☐ **APPEARANCE** (-10 to 0 to +10) \\ How attractive or stylish does this equipment appear? So called "smart gear" may add electronics, computers, bio-engineering, and synthetics bringing mental abilities into play. ☐ **INTELLIGENCE** (-10 to 0 to +10) \\ Does this equipment grant a bonus or cause a penalty to the Adventurer's Intelligence during use? \\ How autonomous or aware is the equipment? ☐ **WILL** (-10 to 0 to +10) \\ Does this equipment grant a bonus or cause a penalty to the Adventurer's Willpower or Will-based activity such as spell-casting, mysticism, or psionics? \\ How strong is the equipment effect or personality? \\ ☐ **INGENUITY** (-10 to 0 to +10) \\ Does this equipment grant a bonus or cause a penalty to the Adventurer's Ingenuity or creativity? \\ How capable is the equipment of creatively working around obstacles to orders, repairing damage, or making self-modifications? ☐ **AWARENESS** (-10 to 0 to +10) \\ Does this equipment grant a bonus or cause a penalty to the Adventurer's Awareness or observation abilities? \\ How sensitive are the equipment internal and external sensors? \\ Are there any hidden attributes exposed to those with high [[Awareness]]? \\ ☐ **REFLEXES** (-10 to 0 to +10) \\ Does this equipment grant a bonus or cause a penalty to the Adventurer's Reflexes or response times? \\ How fast does the equipment react to events? ☐ **CHARISMA** (-10 to 0 to +10) \\ Does this equipment grant a bonus or cause a penalty to others perception of the Adventurer? \\ How is the equipment personality perceived by others it interacts with? ☐ **DEGREE OF SUCCESS** \\ Are there any notes relevant to specific Degrees of Success when using this equipment? (-10 to 0 to +10) ☐ **ADDITIONAL ATTRIBUTES OR POWERS**\\ What additional abilities or powers does this equipment impart? ☐ **ALLOWED FOR STARTING ADVENTURERS?**\\ Is this equipment allowed for starting Adventurers? ☐ **TOOLS OR SPELLS(S) REQUIRED TO USE**\\ What tools or spells would an Adventurer need to use this equipment? ☐ **SKILL(S) REQUIRED TO USE**\\ What skills would an Adventurer need to use this equipment? ☐ **CRAFTING RESOURCES** \\ What resources and time are required to craft this equipment? ☐ **SKILL(S) REQUIRED TO CRAFT**\\ What skills would an Adventurer need to craft this equipment? ☐ **TOOLS OR SPELLS(S) REQUIRED TO CRAFT**\\ What tools or spells would an Adventurer need to craft this equipment? ☐ **CRAFTING RECIPE**\\ What steps are required to craft this equipment? \\ ☐ **IMPROVEMENTS OR UPGRADES** \\ What resources, skills, tooling, and time are required to improve or upgrade this equipment? ☐ **REPAIR RESOURCES** \\ What resources and time are required to repair or refurbish this vehicle after use or if damaged? ☐ **SKILL(S) REQUIRED TO REPAIR**\\ What skills would an Adventurer need to repair this equipment? ☐ **TOOLS OR SPELLS(S) REQUIRED TO REPAIR**\\ What tools or spells would an Adventurer need to repair this equipment? ☐ **REPAIR RECIPE**\\ What steps are required to repair this equipment? ☐ **SALVAGE** \\ What resources, skills, tooling, and time are required to salvage materials from this equipment? \\ What is the salvageable yield? ===== Worksheets ===== ^ Attribute ^ Equipment ^ | Description | | | Use | | | Gameplay | | ^ Attribute ^ Equipment ^ | Strength | | | Endurance | | | Agility | | | Dexterity | | | Speed | | | Appearance | | | Intelligence | | | Will | | | Awareness | | | Ingenuity | | | Reflexes | | | Charisma | | ===== Technology Levels ===== ^ TL ^ TL DESCRIPTION ^ EXAMPLES ^ | -10 | Prehistoric | Before fire | | -9 | Stone Age | Paleolithic, Ice Age | | -8 | Bronze Age | Ancient Egyptian, Ancient Greek, Ancient Chinese | | -7 | Iron Age | Ancient Greek, Ancient Roman | | -6 | Middle Ages ~500-1400AD | Medieval, Medieval Fantasy | | -5 | Renaissance ~1400-1500 | | | -4 | Age of Sail/Exploration ~1500-1760 | Pirates, Swashbuckling | | -3 | Industrial/Technological Revolutions ~1760-1914 | Old West 1780-1920's, Horror 1890's-1920's | | -2 | World War I and II ~1914-1945 | Pulp 1920's-1930's | | -1 | Atomic/Nuclear/Space Age ~1946-1970's | Atomic Age Horror 1945-1970's, Superhero Era 1940's-1970's, Espionage Era 1940's-1980's, Space Age 1960s-1980s | | 0 | Information Age ~1970s-2020s (Now) | Modern, Modem-punk, Modern Conspiracy/Horror 1990's- | | +1 | Synthetic (Biological/Intelligence) Age ~2020-2199 | Tomorrows, Cyberpunk | | +2 | Stellar Age ~2100+ | Conquest of the Solar System, Trans-humanist, After the Apocalypse (Nuclear, Biological, Chemical, Technological, Ecological) | | +3 | Slower-Than-Light Interstellar Age | | | +4 | Mass-less Faster-Than-Light (Communication) | Moving energy/information only above c | | +5 | Mass Faster-Than-Light (Travel) | Moving energy/information and mass above c | | +6 | Faster-Than-Light Interstellar Age | Interstellar Expansion, Post-Scarcity, Federation | | +7 | Galactic Age | Interstellar Empires, Decadent | | +8 | Extra-galactic Age | | | +9 | Pre-Ascendant | the Krell, Markovians, Xeelee, limited mass/energy conversion and control | | +10 | Post-Ascendance | After the Singularity, Post-Instrumentality, total mass/energy conversion or control | Note: From TL+2 (Stellar Age) onward, multiple technology levels become possible in a setting as different distant locations diverge in their technological capabilities and social conventions. ===== Design Notes ===== Equipment capable of self propulsion, such as by wheels or jets, may be designed as a vehicle instead. Equipment capable of autonomous action with or without a pilot or passenger may be designed as a robot instead. ===== Additional Resources ===== [[https://www.roleplayingtips.com/running-games/tips-on-managing-mundane-equipment/|Roleplaying Tips #0192 Tips On Managing Mundane Equipment]] \\ [[https://www.roleplayingtips.com/treasure-rewards-items/special-equipment-tips/|Roleplaying Tips #0268 Special Equipment Tips]] ===== Salvage Space: Equipment ===== ◢ [[salvage_space:equipment|Salvage Space: Equipment]] \\ ◢ [[salvage_space:accessories|Salvage Space: Accessories]] \\ ◢ [[salvage_space:ammunition|Salvage Space: Ammunition]] \\ ◢ [[salvage_space:armor|Salvage Space: Armor]] \\ ◢ [[salvage_space:augmentations|Salvage Space: Augmentations]] \\ ◢ [[salvage_space:containers|Salvage Space: Containers]] \\ ◢ [[salvage_space:clothes|Salvage Space: Clothes]] \\ ◢ [[salvage_space:drugs|Salvage Space: Drugs]] (including Medicines and Poisons) \\ ◢ [[salvage_space:explosive_weapons|Salvage Space: Explosive Weapons]] (including Grenades) \\ ◢ [[salvage_space:lifestyles|Salvage Space: Lifestyles]] (including Food) \\ ◢ [[salvage_space:melee_weapons|Salvage Space: Melee Weapons]] \\ ◢ [[salvage_space:ranged_weapons|Salvage Space: Ranged Weapons]] (including Missiles, Thrown Weapons)\\ ◢ [[salvage_space:screens|Salvage Space: Screens]] \\ ◢ [[salvage_space:shields|Salvage Space: Shields]] \\ ◢ [[salvage_space:supplies|Salvage Space: Supplies]] (including Power) \\ ◢ [[salvage_space:tools|Salvage Space: Tools]] (including Communications, Exploration, Musical Instruments, Security, Sensors, Stealth, Surveillance, Survival ) \\ ▲ [[:Chronology:]] :: ◢ [[:Chronology:references#personal_equipment_02.d|References: Personal Equipment]] ~~DISCUSSION~~