====== CREATING HOMEBASES ====== Adventurers do not exist (well, or for long) in a vacuum ... Many gaming groups organize their adventuring around a "home base" village, town, city, colony, or space station when first starting a new Adventuring group. A homebase provides clues to undertake adventures, essential services the Adventurers need to succeed over the course of those adventures, and places to spend those hard-earned adventuring rewards. Over time, the Adventurers may "outgrow" a homebase and relocate or start a new one more suited to their growing abilities and influence. ===== Core Homebase Design ===== ☐ **HOMEBASE NAME** \\ What is the home base called? \\ Choose or generate a name for this home base. ☐ **HOMEBASE APPEARANCE** \\ Start with a map ... \\ What first impression does this homebase make on the Adventurers? \\ How old is the homebase? \\ What is happening when first encountered? (May depend on time of day...): * sleep * morning time * breakfast * morning work * lunch * afternoon work * dinner * relax * bedtime Daily activities in and around a home base change depending on the month or season, such as the medieval Labors of the Months: * Baking * Butchering * Collecting and Gathering * Countryside (Walks) * Courting * Digging * Feasting * Fertilizing * Fires/Hearth * Flowers * Fruit Picking * Harvesting * Hawking * Hay * Hunting * Milling * Mowing * Planting * Plowing * Pouring wine into barrels * Pruning * Repairing * Rope Making * Salting and Smoking * Scaring the Birds * Scything Wheat * Sharpening Sickle * Shearing and Spinning * Skinning * Sowing * Tool Mending/Making * Treading Grapes * Tying * Weaving * Weeding * Winnowing and Threshing ☐ **HOMEBASE NEEDS / AGENDAS / HOOKS** \\ How does this homebase provide an adventure for the players? * A need to fulfill? The adventure hook ... something adventurers may help to resolve? * An agenda or task the NPC is set to complete which may aid or conflict with the PCs tasks? ===== Additional Optional Homebase Design ===== ☐ **HOMEBASE RUMORS / CLUES / SECRETS** \\ What happens in and around the homebase that could affect, help, or hinder the Adventurers? * Events - interruptions from the universe at large? * Interludes - backstory questions and answers which are not conflict based, but further the NPC and the Adventurers' stories * Encounters / Social Conflicts - things the PCs may have to "talk" the locals into sharing ☐ **HOMEBASE FACTIONS** \\ Who are the powers in charge of the homebase and what are their agendas? ☐ **HOMEBASE GOVERNMENTS** \\ Who are the public servants of the homebase and who do they answer to? ☐ **HOMEBASE ORGANIZATIONS** \\ Who are the other groups organized to action and what are their purposes? ☐ **HOMEBASE LAWS** \\ What legal tripwires lay in wait to snare the Adventurers unexpectedly? ☐ **HOMEBASE POLITICS** \\ What are the driving attitudes causing conflict between the groups in and around the homebase? ☐ **HOMEBASE CORPORATIONS, UNIONS, OR GUILDS** \\ Who are the commercial and professional groups around the homebase? ☐ **HOMEBASE RELIGIONS** \\ What do the population of the homebase believe in? ☐ **HOMEBASE CUSTOMS** \\ What social tripewires lay in wait to snare the Adventurers unexpectedly? ☐ **HOMEBASE LANGUAGES** \\ What languages are spoken or written around the homebase? ===== Design Worksheet ===== Create a note card for each possible Homebase: ^ CORE DESIGN ^ ^ | HOMEBASE NAME | | | HOMEBASE APPEARANCE | | | HOMEBASE NEEDS / AGENDAS / HOOKS | | ^ ADDITIONAL DESIGN ^ ^ | HOMEBASE RUMORS / CLUES / SECRETS | | | HOMEBASE FACTIONS | | | HOMEBASE GOVERNMENTS | | | HOMEBASE ORGANIZATIONS | | | HOMEBASE LAWS | | | HOMEBASE POLITICS | | | HOMEBASE CORPORATIONS, UNIONS, OR GUILDS | | | HOMEBASE RELIGIONS | | | HOMEBASE CUSTOMS | | | HOMEBASE LANGUAGES | | ===== Additional Resources ===== [[https://www.roleplayingtips.com/world-building/11-town-design-tips/|Roleplaying Tips #0132 - 11 Town Design Tips]] \\ [[https://www.roleplayingtips.com/world-building/9-ways-to-bring-town-guards-to-life/|Roleplaying Tips #0164 - 9 Ways To Bring Town Guards To Life]] \\ [[https://www.roleplayingtips.com/rptn/4-best-ways-to-handle-town-guards/|Roleplaying Tips #0492 - 4 Best Ways To Handle Town Guards]] \\ [[https://www.roleplayingtips.com/rptn/pc-home-base-tips-tables/|Roleplaying Tips #0699 - PC Home Base Tips & Tables]] \\ [[https://www.roleplayingtips.com/adventure-building-campaigns/a-village-name-thats-a-funny-puzzle/|Roleplaying Tips #0705 - A Village Name That's A Funny Puzzle]] \\ [[https://www.roleplayingtips.com/adventure-building-campaigns/d10-things-you-hear-in-town/|Roleplaying Tips #0711 - d10 Things You Hear In Town]] \\ [[https://www.roleplayingtips.com/world-building/character-home-bases-part-i-6-tips/|Roleplaying Tips #0757 - Character Home Bases - Part I: 6 Tips]] \\ [[https://www.roleplayingtips.com/world-building/character-home-bases-part-ii-how-to-create-villages-fast/|Roleplaying Tips #0758 - Character Home Bases - Part II: How To Create Villages Fast]] \\ [[https://www.roleplayingtips.com/world-building/character-home-bases-part-iii-example-village-of-coldwater/|Roleplaying Tips #0759 - Character Home Bases - Part III: Example Village of Coldwater]] \\ ===== Salvage Space: Setting ===== ◢ [[:salvage_space:setting|Salvage Space: Setting]] ▲ [[:Chronology:]] :: ◢ [[:Chronology:references#plots_and_complications_04.p|References: Plots and Complications]] ~~DISCUSSION~~