====== CREATING LANGUAGES ====== Thousands of ways to communicate exist throughout history and fiction. Creating a small number of setting-specific languages adds depth and interest to the setting and creates more opportunity for roleplay and story. ===== Core Language Design ===== ☐ **NAME** \\ What do the speakers of this language call it? ☐ **FORM** \\ What forms can this language take: spoken, written, or gestured? ☐ **PLOT HOOKS** \\ What secrets does this language conceal? ===== Example Languages By Setting ===== **Fantasy**: Dwarvish :: Elvish :: Orcish :: Goblin :: Draconic :: Thieves Cant **Modern**: By Ancestry or Nationality **Futuristic**: By Ancestry, Nationality, or Species ===== Additional Resources ===== [[https://www.roleplayingtips.com/rptn/imaginary-languages-excite-the-brain-and-add-depth-to-your-campaign/|Roleplaying Tips #0008 - Imaginary Languages Excite The Brain And Add Depth To Your Campaign]] ===== Salvage Space: Languages ===== ◢ [[:salvage_space:languages|Salvage Space: Languages]] ▲ [[:Chronology:]] :: ◢ [[:Chronology:references#cultures_01.c|References: Cultures]] ~~DISCUSSION~~