====== CREATING LAWS ====== People and their governments may create laws governing many different aspects of life. It is not recommended to try to draft a complete code of law for each culture or government within your setting. Instead, consider the in-game ramifications of Adventurers interacting with 1-3 major legal categories of a region. Also, pick 1-3 areas of law and change them from the overall default in your campaign to create diversity and variety as Adventurers explore the setting. ===== Core Law Design ===== ☐ **NAME** \\ What do the regions with this law call it? ☐ **CODE** \\ In this region, what laws differ from other regions? ☐ **PLOT HOOKS** \\ What complications or secrets does this legal difference bring? ===== Example Categories of Laws ===== * Agriculture * Armed Forces, Coast Guard, Domestic Security, National Defense, War * Banks, Banking, Bankruptcy * Census and Citizenship * Commerce, Customs, Duties, Taxes, and Trade * Crimes, Crime Control, Criminal Procedure, Judicial Procedure * Education * Hospitals and Asylums * Public Health * Minerals and Mining * Voting and Representation ===== Additional Resources ===== [[https://www.roleplayingtips.com/rptn/law-crime-punishment-in-fantasy-role-playing-games/|Roleplaying Tips #0041 - Law, Crime, and Punishment In Fantasy Role-Playing Games]] \\ [[https://www.roleplayingtips.com/rptn/how-to-roleplay-seducers-ancient-evils-law-enforcement-and-genius-npcs/|Roleplaying Tips #0696 - How To Roleplay Seducers, Ancient Evils, Law Enforcement, and Genius NPCs]] \\ ===== Salvage Space: Laws ===== ◢ [[:salvage_space:laws|Salvage Space: Laws]] ▲ [[:Chronology:]] :: ◢ [[:Chronology:references#cultures_01.c|References: Cultures]] ~~DISCUSSION~~