====== CREATING MISSIONS ====== Quests, such as those bestowed by a king, evolved into the missions, contracts, or special projects of today and tomorrow. ===== Core Mission Design ===== ☐ **MISSION / OPERATION NAME** \\ What is the mission code name? ☐ **MISSION OVERVIEW** \\ Summarize the background and requirements of the mission. ☐ **MISSION OBJECTIVE: PRIMARY** \\ What is the main mission objective? \\ If only this gets accomplished, what makes the mission a success? ===== Additional Optional Mission Design ===== ☐ **MISSION OBJECTIVES: SECONDARY** \\ What additional objectives might the Adventurers complete for bonuses? ☐ **MISSION OBJECTIVES: SECRET** \\ What additional objectives might the Adventurers discover during the mission as opportunities or complications? ☐ **MISSION INSERTION POINT** \\ Where do the Adventurers start working their way into the mission area? ☐ **MISSION WAYPOINTS** \\ What course must the Adventures take to reach the main mission area? ☐ **MISSION CLUES** \\ What clues or discoveries in the mission can lead to additional or secret objectives and additional missions or adventure hooks? ☐ **MISSION EXTRACTION POINTS** \\ How and where can the Adventurers safely egress the mission area? ☐ **MISSION HOSTAGES / PRISONERS** \\ Are there hostages or prisoners to rescue or escort to safety within this mission? ☐ **MISSION TRAITORS** \\ Are there potential turncoats who can compromise or sabotage the mission? ☐ **MISSION COMPLETION BONUS** \\ Can the Adventurers get paid extra on mission completion? ☐ **MISSION FAILURE PENALTY** \\ What can happen if the Adventurers fail to complete the mission successfully? ===== Mission Worksheet ===== ^ MISSION BRIEF ^ ELEMENT ^ | MISSION / OPERATION NAME | | | MISSION OVERVIEW | | | MISSION OBJECTIVE: PRIMARY | | | MISSION OBJECTIVES: SECONDARY | | | MISSION OBJECTIVES: SECRET | | | MISSION INSERTION POINT | | | MISSION WAYPOINTS | | | MISSION CLUES | | | MISSION EXTRACTION POINTS | | | MISSION HOSTAGES / PRISONERS| | | MISSION TRAITORS | | | MISSION COMPLETION BONUS | | | MISSION FAILURE PENALTY | | ===== Additional Resources ===== [[https://www.roleplayingtips.com/adventure-building-campaigns/mission-style-roleplaying-part-i/|Roleplaying Tips #0223 - Mission Style Roleplaying - Part I]] \\ [[https://www.roleplayingtips.com/adventure-building-campaigns/mission-style-roleplaying-part-ii/|Roleplaying Tips #0224 - Mission-Style Roleplaying - Part II]] \\ [[https://www.roleplayingtips.com/combat/combat-action/combat-missions-adding-glorious-stories-to-gruesome-struggles/|Roleplaying Tips #0631 - Combat Missions: Adding Glorious Stories to Gruesome Struggles]] \\ [[https://www.roleplayingtips.com/combat/combat-action/how-to-create-your-own-combat-missions/|Roleplaying Tips #0632 - Combat Missions: How To Create Your Own Combat Missions]] \\ [[https://www.roleplayingtips.com/rptn/spy-missions-covert-considerations-for-the-whole-party/|Roleplaying Tips #0641 - Spy Missions: Covert Considerations for the Whole Party]] \\ [[https://www.roleplayingtips.com/rptn/combat-missions-for-war-animated-objects-one-unique-thing-for-npcs/|Roleplaying Tips #0648 - Combat Missions For War]] \\ [[https://www.roleplayingtips.com/adventure-building-campaigns/give-enemies-missions-too/|Roleplaying Tips #0968 - Give Enemies Missions Too]] \\ ===== Salvage Space: Missions ===== ◢ [[:salvage_space:missions|Salvage Space: Missions]] ▲ [[:Chronology:]] :: ◢ [[:Chronology:references#plots_and_complications_04.p|References: Plots and Complications]] ~~DISCUSSION~~