====== CREATING PROFESSIONS ====== Profession: a field of work resulting in improved resources and skills. What have the Adventurer's day jobs been like as an adult? ===== Creating Professions / Career ===== ☐ **PROFESSION** \\ What is the Profession or Career path? ☐ **IMPROVEMENTS** \\ What resources, abilities, or skills can be acquired through the Profession? ☐ **TIME REQUIRED** \\ How much time to develop or improve the Professional or Career improvements? ☐ **INVESTMENT / COST** \\ What costs, resources, or materials are needed to participate in the profession? ☐ **STAGES OF IMPROVEMENT** \\ How much improvement per stage of the Professional or Career path? ☐ **MAXIMUM GAIN** \\ Maximum amount of improvement possible in the Professional or Career path? ===== Progressing through Career Paths ===== ☐ **PRE-GENERATED** \\ The Adventurer's Professions may be pregenerated as part of a specific campaign. ☐ **RANDOM** \\ The Player may roll their Adventurer's starting Professions from a list or table. ☐ **TEMPLATE** \\ The Player may choose their Adventurer's starting Professions from a preset menu of options. ☐ **POINT-BUY** \\ The Player may spend points from a pool to purchase their Adventurer's starting Professions. ☐ **MILESTONE** \\ The Adventurer's Professions start at a pre-defined point and progress at certain story-driven points through the campaign. ===== Professions By Setting ===== Which Professions exist within different settings? Fantasy Professions \\ * Apprenticeships * Religious Service * Military Service * Nobility Modern and Futuristic Professions \\ * Private Sector / Corporate * Public Sector / Government * Military * Entrepreneurial ===== Salvage Space: Education and Professions ===== ◢ [[:salvage_space:professions|Salvage Space: Professions]] ▲ [[:Chronology:]] :: ◢ [[:Chronology:references#education_and_professions_03.k|References: Education and Professions]] ~~DISCUSSION~~