====== CREATING SETTINGS ====== //Give me a lever long enough and a fulcrum on which to place it, and I shall move the world.// ~ Archimedes A **Guide** begins by building the story world, or setting, around the **Adventurers**. An Adventurer's understanding of their world should touch on what any person living within the setting would know as "common knowledge" and from a basic education within these core parts of the setting. Each Adventurer could only have a subset of the common information of the setting based on their particular background. ===== Setting Genres ===== These broad setting genres start to refine the key decisions and creations needed for the Setting: **Fantasy** * Mythology * High Fantasy - ruling in a kingdom of intrigues * Sword and Sorcery * Dark Fantasy * Fairy tales * Folklore **Historical** * Medieval - trade in the badlands between warring empires and monsters at the edge of the world * Western - cattle drives, gambling, silver and gold strikes in the badlands **Horror** * Blood and Gore * It's The End of the World As We Know It * Making It Through The Night * Things from the Other Side * The Unknown Terrors **Modern** - a city in the badlands between rival countries. * Pulp Hero * Superheroes * Anime * Espionage * Conspiracy **Futuristic** * Now-Plus * Cyberpunk * Post Holocaust * The Final Frontier * Imperial Empires **Science Fiction** * Alien Invasion * Military * Science Fantasy * Space Opera - on the frontier between warring aliens - the basis of the [[:Salvage Space:]] setting. ===== The Adventurers' Story ===== Guides could offer one or more of four (4) common types of story to Adventurers within the Setting. **What is the the campaign story or series of adventures centered around?** **Family** \\ The story centers around the rise, fall, and interactions between dynastic or generational families or between the members within a family. **Jobs** or **Professions** \\ Many professions lend themselves to an ongoing series of stories: Politicians or Diplomats, Private Detectives, Media Reporters, Bounty Hunters, Medical Teams, Corporate Teams, Legal or Law Enforcement Teams **Criminals** \\ Not every story centers around the heroes. The setting can examine the "darker underside" of a traditional heroic setting through the stories of criminal families or enterprises and trusted professions whose members betray those trusts. The Adventurers could be agents and operatives working in foreign lands, who are considered "the enemy" if exposed or caught. **Supernatural** \\ Finally, a setting can focus on paranormal or supernatural activity exploiting the contrast between the extraordinary things happening in an ordinary world. ===== Key Elements ===== With genre and story type decided, a Guide begins creating a role-play setting with these key elements: \\ **Technology Level: What technology exists?** \\ ◢ [[Technology Levels]] \\ **Magic Level: How common are supernatural events and abilities?** \\ ◢ [[Magic Levels]] \\ **Time: When is the story set?** \\ ◢ [[Creating Timelines]] \\ ◢ [[Creating Calendars]] \\ ◢ [[Creating Histories]] \\ **Place: Where is the story set?** \\ ◢ [[Creating Locations]] \\ ◢ [[Creating Star Maps]] \\ ◢ [[Creating Star System Maps]] \\ ◢ [[Creating Night Sky Maps]] \\ ◢ [[Creating Planet Maps]] \\ ◢ [[Creating Planet Networks]] \\ ◢ [[Creating Wilderness Maps]] \\ ◢ [[Creating City Maps]] \\ ◢ [[Creating City Networks]] \\ ◢ [[Creating Floorplan Maps]] \\ ◢ [[Creating Floorplan Networks]] \\ ◢ [[Creating Battle Maps]] \\ **People: What are the cultures present in the setting?** \\ ◢ [[Creating Factions]] \\ ◢ [[Creating Governments]] \\ ◢ [[Creating Organizations]] \\ ◢ [[Creating Laws]] \\ ◢ [[Creating Politics]] \\ ◢ [[Creating Corporations]] \\ ◢ [[Creating Religions]] \\ ◢ [[Creating Customs]] \\ ◢ [[Creating Languages]] \\ ===== Salvage Space: Setting ===== ◢ [[:salvage_space:setting|Salvage Space: Setting]] ===== Additional Setting Resources ===== [[https://www.roleplayingtips.com/rptn/baby-steps-in-campaign-setting-design/|Roleplaying Tips #0308 - Baby Steps In Campaign Setting Design]] \\ [[https://www.roleplayingtips.com/rptn/rpt405-campaign-settings-fantasy-greek-and-roman/|Roleplaying Tips #0405 - Campaign Settings: Fantasy Greek and Roman]] \\ [[https://www.roleplayingtips.com/rptn/rpt408-near-future-campaign-settings/|Roleplaying Tips #0408 - Near Future Campaign Settings]] \\ ▲ [[:Chronology:]] :: ◢ [[:Chronology:references#setting_01|References: Setting]] ~~DISCUSSION~~