====== Creating Tools ====== ===== Physical Attributes and Reserves ===== ☐ **STRENGTH** (-10 to 0 to +10) \\ How strong is the tool? \\ Does this tool grant a bonus or cause a penalty to the related item's Strength? \\ Does this tool grant a bonus or cause a penalty to Adventurer's Strength? ☐ **STRENGTH RESERVE** \\ How much **Strength Reserve** does this tool provide or penalize? \\ How much Strength-related use can this tool provide? \\ ☐ **ENDURANCE** (-10 to 0 to +10) \\ How tough is the tool structure or tool plating? \\ Does this tool grant a bonus or cause a penalty to the related item's Endurance? \\ Does this tool grant a bonus or cause a penalty to Adventurer's Endurance? ☐ **ENDURANCE RESERVE** \\ How much **Endurance Reserve** does this tool provide or penalize? How much Endurance-related use or damage can this tool absorb before failing? \\ ☐ **AGILITY** (-10 to 0 to +10) \\ How agile is the tool? \\ Does this tool grant a bonus or cause a penalty to the related item's Agility? \\ Does this tool grant a bonus or cause a penalty to Adventurer's Agility? ☐ **AGILITY RESERVE** \\ How much **Agility Reserve** does this tool provide or penalize? How much Agility-related use can this tool provide before running out? ☐ **DEXTERITY** (-10 to 0 to +10) \\ How dextrous is the tool? \\ Does this tool grant a bonus or cause a penalty to the related item's Dexterity? \\ Does this tool grant a bonus or cause a penalty to Adventurer's Dexterity? ☐ **DEXTERITY RESERVE** \\ How much **Dexterity Reserve** does this tool provide or penalize? How much Dexterity-related use can this tool provide before running out? ☐ **SPEED** (-10 to 0 to +10) \\ How fast does the tool itself operate? \\ Does this tool grant a bonus or cause a penalty to the related item's Speed? \\ Does this tool grant a bonus or cause a penalty to Adventurer's Speed? ☐ **SPEED RESERVE** \\ How much **Speed Reserve** does this tool provide or penalize? How much Speed-related use can this tool provide before running out? ☐ **APPEARANCE** (-10 to 0 to +10) \\ How attractive or stylish does this tool appear? \\ Does this tool grant a bonus or cause a penalty to the related item's Appearance? \\ Does this tool grant a bonus or cause a penalty to Adventurer's Appearance? ☐ **APPEARANCE RESERVE** \\ How much **Appearance Reserve** does this tool provide or penalize? \\ How much Appearance-related use can this tool provide before running out? ===== Mental Attributes and Reserves ===== So called "smart tool" may add electronics, computers, bio-engineering, and synthetics bringing mental abilities into play. ☐ **INTELLIGENCE** (-10 to 0 to +10) \\ How autonomous or aware is the tool? \\ Does this tool grant a bonus or cause a penalty to the related item's Intelligence? \\ Does this tool grant a bonus or cause a penalty to the Adventurer's Intelligence? \\ ☐ **INTELLIGENCE RESERVE** \\ How much **Intelligence Reserve** does this tool provide or penalize? \\ How much Intelligence-related use can this tool provide before running out? ☐ **WILL** (-10 to 0 to +10) \\ How driven or stubborn is the tool? \\ Does this tool grant a bonus or cause a penalty to the related item's Will? \\ Does this tool grant a bonus or cause a penalty to the Adventurer's Will? ☐ **WILL RESERVE** \\ How much **Will Reserve** does this tool provide or penalize? \\ How much Will-related use can this tool provide before running out? ☐ **AWARENESS** (-10 to 0 to +10) \\ How aware is the tool? \\ Does this tool grant a bonus or cause a penalty to the related item's Awareness? \\ Does this tool grant a bonus or cause a penalty to the Adventurer's Awareness? ☐ **AWARENESS RESERVE** \\ How much **Awareness Reserve** does this tool provide or penalize? \\ How much Awareness-related use can this tool provide before running out? ☐ **INGENUITY** (-10 to 0 to +10) \\ How ingenious is the tool? \\ Does this tool grant a bonus or cause a penalty to the related item's Ingenuity? \\ Does this tool grant a bonus or cause a penalty to the Adventurer's Ingenuity? ☐ **INGENUITY RESERVE** \\ How much **Ingenuity Reserve** does this tool provide or penalize? \\ How much Ingenuity-related use can this tool provide before running out? ☐ **REFLEXES** (-10 to 0 to +10) \\ How fast does the tool react to events? \\ Does this tool grant a bonus or cause a penalty to the related item's Reflexes? \\ Does this tool grant a bonus or cause a penalty to the Adventurer's Reflexes? ☐ **REFLEX RESERVE** \\ How much **Reflex Reserve** does this tool provide or penalize? \\ How much Reflex-related use can this tool provide before running out? ☐ **CHARISMA** (-10 to 0 to +10) \\ How charming is the tool? \\ Does this tool grant a bonus or cause a penalty to the related item's Charisma? \\ Does this tool grant a bonus or cause a penalty to the Adventurer's Charisma? ☐ **CHARISMA RESERVE** \\ How much **Charisma Reserve** does this tool provide or penalize? \\ How much Charisma-related use can this tool provide before running out? ===== Salvage Space: Tools ===== ◢ [[:Salvage Space:Tools]] ▲ [[:Chronology:]] :: ◢ [[:Chronology:references#personal_equipment_02.d|References: Personal Equipment]]