====== Chronology IN DUNGEON23 ====== Do you need an excuse to write something new for your RPGs? Of course you don't ... but there has been some gathering momentum around a planned "write every day" challenge for 2023 going under the name #Dungeon23 Sean McCoy (author of the Mothership RPG) sort of accidentally kicked it off with a picture of his notebook and a brief description of a plan to create a "megadungeon" by writing a new room every day in 2023. There are more details on his substack page including a picture of the notebook, the tweet, and the original challenge. [[https://seanmccoy.substack.com/p/dungeon23]] Since then it seems to be getting a lot of traction around RPG spaces and some coverage elsewhere like this article on Gizmodo which describes some other ways people are using the #Dungeon23 challenge in other games [[https://gizmodo.com/dungeon23-2023-ttrpg-writing-challenge-roleplaying-game-1849930262]] Gizmodo is ad-funded and links to a lot of affiliate things via kinja so be sure to scroll / dig down to the real article content. And that brings us to ... now Could you use more RPG content in your games? If so - then maybe setting yourself a #Dungeon23 challenge to carve out a few minutes a day to write something for your game. Some ideas I've seen kicked around include new NPCs, encounter locations, monsters, treasure, magic items, spells, plot hooks, spacecraft, and more. Not sure what to do? Make a wish list of all the things you'd like to have / would find fun, and then roll the dice to see which to write the next day once you finish your current one. If you want to "make it happen" in 2023 - here's an excuse 🙂 ===== Background And Approach ===== I started laying down the sketch of Chronology in 2014 under the name "A System I'm Making Up" (ASIMU) which became KAIROS shortly after. I renamed KAIROS to eXiSTeNCe (intentionally stylized) when I found someone published an "emoji" game named KAIROS and renamed again to Chronology RPG when I found someone else made an Existence RPG. Through many years of ad-hoc development, real life job changes, hurricane Harvey and helping my brother rebuild, the internet, and everything else kept getting in the way of finishing even a draft of the "complete" game I envisioned. So that leads me to 2023 and the idea of #Dungeon23 as a push to finish organizing and drafting the piled mess that is my current game system... spanned across a 3-ring binder of pages, hard drive notes and files, a Joplin electronic notebook, and this site. The approach will be to sequentially work from top to bottom of my index / table of contents page, reviewing and improving whatever has been posted before, if anything, or drafting the start of all of the missing pieces that I have scattered around into the site so those broken links will stop haunting me. And, you are welcome to follow along with RSS or using the subscribe for email notices option (Widgets "Gear" menu) [[https://armageddonmoon.com/feed.php]]{{https://armageddonmoon.com/lib/plugins/feed/images/rss_icon.png}}{{https://armageddonmoon.com/lib/tpl/dokuwiki/images/button-rss.png}} I will be tracking my progress by linking each page as I review/draft it in the main site to the matching topic here in this index. ===== Section 1: Setting ===== * [[:salvage_space:setting|JAN 01 Salvage Space: Setting (for Adventurers)]] * [[:Chronology:creating_settings|JAN 02 Creating Settings (for Guides)]] ==== Timelines (01-A) ==== * [[:salvage_space:technology_level|JAN 03 Salvage Space: Technology Level (for Adventurers)]] * [[:Chronology:technology_levels|JAN 04 Technology Levels (for Guides)]] * [[:salvage_space:magic_level|JAN 05 Salvage Space: Magic Level (for Adventurers)]] * [[:Chronology:magic_levels|JAN 06 Magic Levels (for Guides)]] * [[:salvage_space:timeline|JAN 07 Salvage Space: Timeline (for Adventurers)]] * [[:Chronology:creating_timelines|JAN 08 Creating Timelines]] * [[:salvage_space:calendar|JAN 09 Salvage Space: Calendar (for Adventurers)]] * [[:Chronology:creating_calendars|JAN 10 Creating Calendars (for Guides)]] * [[:salvage_space:history|JAN 11 Salvage Space: History (for Adventurers)]] * [[:Chronology:creating_histories|JAN 12 Creating Histories (for Guides)]] ==== Locations (01-B) ==== * [[:salvage_space:locations|JAN 13 Salvage Space: Locations (for Adventurers)]] * [[:Chronology:creating_locations|JAN 14 Creating Locations (for Guides)]] * [[:salvage_space:star_maps|JAN 15 Salvage Space: Star Maps (for Adventurers)]] * [[:Chronology:creating_star_maps|JAN 16 Creating Star Maps (for Guides)]] * [[:salvage_space:star_system_maps|JAN 17 Salvage Space: Star System Maps (for Adventurers)]] * [[:Chronology:creating_star_system_maps|JAN 18 Creating Star System Maps (for Guides)]] * [[:salvage_space:night_sky_maps|JAN 19 Salvage Space: Night Sky Maps (for Adventurers)]] * [[:Chronology:creating_night_sky_maps|JAN 20 Creating Night Sky Maps (for Guides)]] * [[:salvage_space:planet_maps|JAN 21 Salvage Space: Planet Maps (for Adventurers)]] * [[:Chronology:creating_planet_maps|JAN 22 Creating Planet Maps (for Guides)]] * [[:salvage_space:planet_networks|JAN 23 Salvage Space: Planet Networks (for Adventurers)]] * [[:Chronology:creating_planet_networks|JAN 24 Creating Planet Networks (for Guides)]] - delayed by tornado * [[:salvage_space:wilderness_maps|JAN 25 Salvage Space: Wilderness Maps (for Adventurers)]] * [[:Chronology:creating_wilderness_maps|JAN 26 Creating Wilderness Maps (for Guides)]] * [[:salvage_space:city_maps|JAN 27 Salvage Space: City Maps (for Adventurers)]] * [[:Chronology:creating_city_maps|JAN 28 Creating City Maps (for Guides)]] * [[:salvage_space:city_networks|JAN 29 Salvage Space: City Networks (for Adventurers)]] * [[:Chronology:creating_city_networks|JAN 30 Creating City Networks (for Guides)]] * [[:salvage_space:floorplan_maps|JAN 31 Salvage Space: Floorplan Maps (for Adventurers)]] * [[:Chronology:creating_floorplan_maps|FEB 01 Creating Floorplan Maps (for Guides)]] * [[:salvage_space:floorplan_networks|FEB 02 Salvage Space: Floorplan Networks (for Adventurers) ]] * [[:Chronology:creating_floorplan_networks|FEB 03 Creating Floorplan Networks (for Guides)]] * [[:salvage_space:battle_maps|FEB 04 Salvage Space: Battle Maps (for Adventurers)]] * [[:Chronology:creating_battle_maps|FEB 05 Creating Battle Maps (for Guides)]] ==== Cultures (01-C) ==== * [[:salvage_space:factions|FEB 06 Salvage Space: Factions (for Adventurers)]] * [[:Chronology:creating_factions|FEB 07 Creating Factions (for Guides)]] * [[:salvage_space:governments|FEB 08 Salvage Space: Governments (for Adventurers)]] * [[:Chronology:creating_governments|FEB 09 Creating Governments (for Guides)]] * [[:salvage_space:organizations|FEB 10 Salvage Space: Organizations (for Adventurers)]] * [[:Chronology:creating_organizations|FEB 11 Creating Organizations (for Guides)]] * [[:salvage_space:laws|FEB 12 Salvage Space: Laws (for Adventurers)]] * [[:Chronology:creating_laws|FEB 13 Creating Laws (for Guides)]] * [[:salvage_space:politics|FEB 14 Salvage Space: Politics (for Adventurers)]] * [[:Chronology:creating_politics|FEB 15 Creating Politics (for Guides)]] * [[:salvage_space:corporations|FEB 16 Salvage Space: Corporations (for Adventurers)]] * [[:Chronology:creating_corporations|FEB 17 Creating Corporations (for Guides)]] * [[:salvage_space:religions|FEB 18 Salvage Space: Religions (for Adventurers)]] * [[:Chronology:creating_religions|FEB 19 Creating Religions (for Guides)]] * [[:salvage_space:customs|FEB 20 Salvage Space: Customs (for Adventurers)]] * [[:Chronology:creating_customs|FEB 21 Creating Customs (for Guides)]] * [[:salvage_space:languages|FEB 22 Salvage Space: Languages (for Adventurers)]] * [[:Chronology:creating_languages|FEB 23 Creating Languages (for Guides)]] ===== Section 2: Props ===== * [[:salvage_space:props|APR 23 Salvage Space: Props (for Adventurers)]] * [[:Chronology:creating_props|APR 23 Creating Props (for Guides)]] ==== Personal Equipment (02-D) ==== * [[:salvage_space:services|FEB 24 Salvage Space: Services (for Adventurers)]] * [[:Chronology:creating_services|FEB 25 Creating Services (for Guides)]] * [[:salvage_space:barter|FEB 26 Salvage Space: Barter (for Adventurers)]] * [[:Chronology:creating_barters|FEB 27 Creating Barters (for Guides)]] * [[:salvage_space:currency|FEB 28 Salvage Space: Currency (for Adventurers)]] * [[:Chronology:creating_currencies|MAR 01 Creating Currencies (for Guides)]] * [[:salvage_space:equipment|MAR 02 Salvage Space: Equipment (for Adventurers)]] * [[:Chronology:creating_equipment|MAR 03 Creating Equipment (for Guides)]] * [[:salvage_space:accessories|MAR 04 Salvage Space: Accessories (for Adventurers)]] * [[:Chronology:creating_equipment|MAR 05 Accessories added to Creating Equipment (for Guides)]] * [[:salvage_space:ammunition|MAR 06 Salvage Space: Ammunition (for Adventurers)]] * [[:Chronology:creating_equipment|MAR 07 Ammunition added to Creating Equipment (for Guides)]] * [[:salvage_space:armor|MAR 08 Salvage Space: Armor (for Adventurers)]] * [[:Chronology:creating_equipment|MAR 09 Armor added to Creating Equipment (for Guides)]] * [[:salvage_space:augmentations|MAR 10 Salvage Space: Augmentations (for Adventurers)]] * [[:Chronology:creating_equipment|MAR 11 Augmentations added to Creating Equipment (for Guides)]] * [[:salvage_space:containers|MAR 12 Salvage Space: Containers (for Adventurers)]] * [[:Chronology:creating_equipment|MAR 13 Containers added to Creating Equipment (for Guides)]] * [[:salvage_space:clothes|MAR 14 Salvage Space: Clothes (for Adventurers)]] * [[:Chronology:creating_equipment|MAR 15 Clothes added to Creating Equipment (for Guides)]] * [[:salvage_space:drugs|MAR 16 Salvage Space: Drugs (for Adventurers)]] * [[:Chronology:creating_equipment|MAR 17 Drugs added to Creating Equipment (for Guides)]] * [[:salvage_space:explosive_weapons|MAR 18 Salvage Space: Explosive Weapons (for Adventurers)]] * [[:Chronology:creating_equipment|MAR 19 Explosive Weapons added to Creating Equipment (for Guides)]] * [[:salvage_space:lifestyles|MAR 20 Salvage Space: Lifestyles (for Adventurers)]] * [[:Chronology:creating_equipment|MAR 21 Lifestyles added to Creating Equipment (for Guides)]] * [[:salvage_space:melee_weapons|MAR 22 Salvage Space: Melee Weapons (for Adventurers)]] * [[:Chronology:creating_equipment|MAR 23 Melee Weapons added to Creating Equipment (for Guides)]] * [[:salvage_space:ranged_weapons|MAR 24 Salvage Space: Ranged Weapons (for Adventurers)]] * [[:Chronology:creating_equipment|MAR 25 Ranged Weapons added to Creating Equipment (for Guides)]] * [[:salvage_space:screens|MAR 26 Salvage Space: Screens (for Adventurers)]] * [[:Chronology:creating_equipment|MAR 27 Screens added to Creating Equipment (for Guides)]] * [[:salvage_space:shields|MAR 28 Salvage Space: Shields (for Adventurers)]] * [[:Chronology:creating_equipment|MAR 29 Shields added to Creating Equipment (for Guides)]] * [[:salvage_space:supplies|MAR 30 Salvage Space: Supplies (for Adventurers)]] * [[:Chronology:creating_equipment|MAR 31 Supplies added to Creating Equipment (for Guides)]] * [[:salvage_space:tools|APR 01 Salvage Space: Tools (for Adventurers)]] * [[:Chronology:creating_equipment|APR 02 Tools added to Creating Equipment (for Guides)]] ==== Vehicles (02-E) ==== * [[:salvage_space:vehicles|APR 03 Salvage Space: Vehicles (for Adventurers)]] * [[:Chronology:creating_vehicles|APR 04 Creating Vehicles (for Guides)]] * [[:salvage_space:ground_vehicles|APR 05 Salvage Space: Ground Vehicles (for Adventurers) ]] * [[:Chronology:creating_vehicles|APR 06 Ground Vehicles added to Creating Vehicles (for Guides)]] * [[:salvage_space:power_armor|APR 07 Salvage Space: Power Armor (for Adventurers)]] * [[:Chronology:creating_vehicles|APR 08 Power Armor added to Creating Vehicles (for Guides)]] * [[:salvage_space:mecha|APR 09 Salvage Space: Mecha (for Adventurers)]] * [[:Chronology:creating_vehicles|APR 10 Mecha added to Creating Vehicles (for Guides)]] * [[:salvage_space:watercraft|APR 11 Salvage Space: Watercraft (for Adventurers)]] * [[:Chronology:creating_vehicles|APR 12 Watercraft added to Creating Vehicles (for Guides)]] * [[:salvage_space:aircraft|APR 13 Salvage Space: Aircraft (for Adventurers)]] * [[:Chronology:creating_vehicles|APR 14 Aircraft added to Creating Vehicles (for Guides)]] * [[:salvage_space:interface_vehicles|APR 15 Salvage Space: Interface Vehicles (for Adventurers)]] * [[:Chronology:creating_vehicles|APR 16 Interface vehicles added to Creating Vehicles (for Guides)]] * [[:salvage_space:spacecraft|APR 17 Salvage Space: Spacecraft (for Adventurers)]] * [[:Chronology:creating_vehicles|APR 18 Spacecraft merged to Creating Vehicles (for Guides)]] * [[:salvage_space:starships|APR 19 Salvage Space: Starships (for Adventurers)]] * [[:Chronology:creating_vehicles|APR 20 Starships merged to Creating Vehicles (for Guides)]] ==== Structures (02-F) ==== * [[:salvage_space:structures|APR 21 Salvage Space: Structures (for Adventurers)]] * [[:Chronology:creating_structures|APR 22 Creating Structures (for Guides)]] * [[:salvage_space:buildings|APR 23 Salvage Space: Buildings (for Adventurers)]] * [[:Chronology:creating_structures|APR 24 Buildings added to Creating Structures (for Guides)]] * [[:salvage_space:colonies|APR 25 Salvage Space: Colonies (for Adventurers)]] * [[:Chronology:creating_structures|APR 26 Colonies added to Creating Structures (for Guides)]] * [[:salvage_space:furniture|APR 27 Salvage Space: Furniture (for Adventurers)]] * [[:Chronology:creating_structures|APR 28 Furniture added to Creating Structures (for Guides)]] * [[:salvage_space:installations|APR 29 Salvage Space: Installations (for Adventurers)]] * [[:Chronology:creating_structures|APR 30 Installations added to Creating Structures (for Guides)]] * [[:salvage_space:networks|MAY 01 Salvage Space: Networks (for Adventurers)]] * [[:Chronology:creating_structures|MAY 02 Networks added to Creating Structures (for Guides)]] * [[:salvage_space:outposts|MAY 03 Salvage Space: Outposts (for Adventurers)]] * [[:Chronology:creating_structures|MAY 04 Outposts added to Creating Structures (for Guides)]] * [[:salvage_space:satellites|MAY 05 Salvage Space: Satellites (for Adventurers)]] * [[:Chronology:creating_structures|MAY 06 Satellites added to Creating Structures (for Guides)]] * [[:salvage_space:stations|MAY 07 Salvage Space: Stations (for Adventurers)]] * [[:Chronology:creating_structures|MAY 08 Stations added to Creating Structures (for Guides)]] * [[:salvage_space:traps|MAY 09 Salvage Space: Traps (for Adventurers)]] * [[:Chronology:creating_structures|MAY 10 Traps added to Creating Structures (for Guides)]] ===== Section 3: Actors ===== * [[:salvage_space:actors|MAY 11 Section 3: Actors (for Adventurers)]] * [[:Chronology:creating_actors|MAY 11 Creating Actors (for Guides)]] ==== Attributes And Reserves (03-G) ==== * [[:salvage_space:attributes|MAY 11 Attributes (for Adventurers)]] * [[:Chronology:creating_attributes|MAY 12 Creating Attributes (for Guides)]] * [[:salvage_space:strength|MAY 13 Salvage Space: Strength (for Adventurers)]] * [[:salvage_space:endurance|MAY 14 Salvage Space: Endurance (for Adventurers)]] * [[:salvage_space:agility|MAY 15 Salvage Space: Agility (for Adventurers)]] * [[:salvage_space:dexterity|MAY 16 Salvage Space: Dexterity (for Adventurers)]] * [[:salvage_space:speed|MAY 17 Salvage Space: Speed (for Adventurers)]] * [[:salvage_space:appearance|MAY 18 Salvage Space: Appearance (for Adventurers)]] * [[:salvage_space:intelligence|MAY 19 Salvage Space: Intelligence (for Adventurers)]] * [[:salvage_space:will|MAY 20 Salvage Space: Will (for Adventurers)]] * [[:salvage_space:awareness|MAY 21 Salvage Space: Awareness (for Adventurers)]] * [[:salvage_space:ingenuity|MAY 22 Salvage Space: Ingenuity (for Adventurers)]] * [[:salvage_space:reflexes|MAY 23 Salvage Space: Reflexes (for Adventurers)]] * [[:salvage_space:charisma|MAY 24 Salvage Space: Charisma (for Adventurers)]] * [[:salvage_space:attribute_reserves|MAY 25 Salvage Space: Attribute Reserves (for Adventurers)]] * [[:Chronology:creating_attribute_reserves|MAY 26 Creating Attribute Reserves (for Guides)]] ==== Advantages And Disadvantages (03-H) ==== * [[:salvage_space:advantages_and_disadvantages|MAY 27 Salvage Space: Advantages and Disadvantages (for Adventurers)]] * [[:Chronology:creating_advantages_and_disadvantages|MAY 28 Creating Advantages and Disadvantages (for Guides)]] ==== Species (03-I) ==== * [[:salvage_space:species|MAY 29 Salvage Space: Species (for Adventurers)]] * [[:Chronology:creating_species|MAY 30 Creating Species (for Guides)]] ==== Origins And Backgrounds (03-J) ==== * [[:salvage_space:origins|MAY 31 Salvage Space: Origins (for Adventurers)]] * [[:Chronology:creating_origins|JUN 01 Creating Origins (for Guides)]] * [[:salvage_space:backgrounds|JUN 02 Salvage Space: Backgrounds (for Adventurers)]] * [[:Chronology:creating_backgrounds|JUN 03 Creating Backgrounds (for Guides)]] ==== Education And Professions (03-K) ==== * [[:salvage_space:education|JUN 04 Salvage Space: Education (for Adventurers)]] * [[:Chronology:creating_education|JUN 05 Creating Education (for Guides)]] * [[:salvage_space:professions|JUN 06 Salvage Space: Professions (for Adventurers)]] * [[:Chronology:creating_professions|JUN 07 Creating Professions (for Guides)]] ==== Skills (03-L) ==== * [[:salvage_space:skills|JUN 08 Salvage Space: Skills (for Adventurers)]] * [[:Chronology:creating_skills|JUN 09 Creating Skills (for Guides)]] * [[:salvage_space:skill_learning|JUN 10 Salvage Space: Skill Learning (for Adventurers)]] * [[:salvage_space:skill_improvement|JUN 11 Salvage Space: Skill Improvement (for Adventurers)]] * [[:salvage_space:skill_atrophy|JUN 12 Salvage Space: Skill Atrophy (for Adventurers)]] * [[:salvage_space:skill_list|JUN 13 Salvage Space: Skill List (for Adventurers)]] ==== Special Effect Abilities (03-M) ==== * [[:salvage_space:special_effects|JUN 14 Salvage Space: Special Effects (SFX) Abilities (for Adventurers)]] * [[:Chronology:sfx_foundation|JUN 15 SFX Foundation (for Guides)]] * [[:salvage_space:sfx_unreliability|JUN 16 Salvage Space: SFX Unreliability (for Adventurers)]] * [[:Chronology:sfx_advantages|JUN 17 SFX Advantages (for Guides)]] * [[:salvage_space:magic|JUN 18 Salvage Space: Magic (for Adventurers)]] * [[:Chronology:sfx_restrictions|JUN 19 SFX Restrictions (for Guides)]] * [[:salvage_space:powers|JUN 20 Salvage Space: Powers (for Adventurers)]] * [[:Chronology:creating_sfx|JUN 21 Creating SFX (for Guides)]] * [[:salvage_space:psionics|JUN 22 Salvage Space: Psionics (for Adventurers)]] ==== Non-Player Characters (03-N) ==== * [[:salvage_space:npcs|JUN 23 Salvage Space: NPCs (for Adventurers)]] * [[:Chronology:creating_npcs|JUN 24 Creating NPCs (for Guides)]] * [[:salvage_space:specialists|JUN 25 Salvage Space: Specialists (for Adventurers)]] * [[:Chronology:creating_specialists|JUN 26 Creating Specialists (for Guides)]] * [[:Chronology:creating_villains|JUN 27 Creating Villains (for Guides)]] * [[:Chronology:creating_goons|JUN 28 Creating Goons (for Guides)]] ==== Creatures (03-O) ==== * [[:salvage_space:microorganisms|JUN 29 Salvage Space: Microorganisms (for Adventurers)]] * [[:Chronology:creating_microorganisms|JUN 30 Creating Microorganisms (for Guides)]] * [[:salvage_space:plants|JUL 01 Salvage Space: Plants (for Adventurers)]]((Personal note: Today's post is day 183 of 2023 - 182 days left ... I am just over halfway there)) * [[:Chronology:creating_plants|JUL 02 Creating Plants (for Guides)]] * [[:salvage_space:animals|JUL 03 Salvage Space: Animals (for Adventurers)]] * [[:Chronology:creating_animals|JUL 04 Creating Animals (for Guides)]] * [[:salvage_space:monsters|JUL 05 Salvage Space: Monsters (for Adventurers)]] * [[:Chronology:creating_monsters|JUL 06 Creating Monsters (for Guides)]] ===== Section 4: Plots ===== * [[:salvage_space:plots|JUL 07 Salvage Space: Plots]] * [[:Chronology:creating_plots|JUL 08 Creating Plots]] ==== Plots And Complications (04-P) ==== * [[:Chronology:creating_homebases|JUL 09 Creating Homebases (for Guides)]] * [[:Chronology:creating_sandboxes|JUL 10 Creating Sandboxes (for Guides)]] * [[:Chronology:creating_hexcrawls|JUL 11 Creating Hexcrawls (for Guides)]] * [[:salvage_space:campaigns|JUL 12 Salvage Space: Campaigns (for Adventurers)]] * [[:Chronology:creating_campaigns|JUL 13 Creating Campaigns (for Guides)]] * [[:salvage_space:adventures|JUL 14 Adventures (for Adventurers)]] * [[:Chronology:creating_adventures|JUL 15 Creating Adventures (for Guides)]] * [[:salvage_space:missions|JUL 16 Salvage Space: Missions (for Adventurers)]] * [[:Chronology:creating_missions|JUL 17 Creating Missions (for Guides)]] * [[:salvage_space:encounters|JUL 18 Encounters (for Guides)]] * [[:Chronology:creating_encounters|JUL 19 Creating Encounters (for Guides)]] ==== Session Zero (04-Q) ==== * [[:Chronology:session_zero|JUL 20 Session Zero (for Adventurers)]] * [[:Chronology:creating_session_zero|JUL 21 Creating Session Zero (for Guides)]] * [[:Chronology:creating_your_adventurer|JUL 22 Creating Your Adventurer (for Adventurers)]] * [[:Chronology:adventurer_playsheet|JUL 23 Adventurer Playsheet (for Adventurers)]] * [[:Chronology:random_generation|JUL 24 Random Generation (for Adventurers)]] * [[:Chronology:template_generation|JUL 25 Template Generation (for Adventurers)]] * [[:Chronology:creating_templates|JUL 26 Creating Templates (for Guides)]] * [[:Chronology:point-buy_generation|JUL 27 Point-Buy Generation (for Adventurers)]] * [[:Chronology:lifepath_generation|JUL 28 Lifepath Generation (for Adventurers))]] * [[:Chronology:creating_lifepaths|JUL 29 Creating Lifepaths (for Guides)]] * [[:Chronology:goals|JUL 30 Goals (for Adventurers)]] * [[:Chronology:motivations|JUL 31 Motivations (for Adventurers)]] * [[:Chronology:attitudes|AUG 01 Attitudes (for Adventurers)]] * [[:Chronology:starting_resources|AUG 02 Starting Resources (for Adventurers)]] * [[:Chronology:starting_equipment|AUG 03 Starting Equipment (for Adventurers)]] * [[:Chronology:adventuring_party_connections|AUG 04 Party Connections (for Adventurers)]] * [[:Chronology:creating_parties|AUG 05 Creating Parties (for Guides)]] * [[:Chronology:adventuring_party_playsheet|AUG 06 Adventuring Party Playsheet]] * [[:Chronology:sessions|AUG 07 Sessions (for Adventurers)]] * [[:Chronology:creating_sessions|AUG 08 Creating Sessions (for Guides)]] ==== Resolution (04-R) ==== * [[:salvage_space:adventuring|AUG 09 Salvage Space: Adventuring (for Adventurers)]] * [[:Chronology:running_sessions|AUG 10 Running Sessions (for Guides)]] * [[:salvage_space:adventurer_playsheet|AUG 11 Salvage Space: Adventurer Playsheet (for Adventurers)]] * [[:Chronology:guides_playsheet|AUG 12 Guides Playsheet (for Guides)]] * [[:salvage_space:solo_play|AUG 13 Salvage Space: Solo Play (for Adventurers)]] * [[:Chronology:guides_solo_play|AUG 14 Solo Play (for Guides)]] * [[:salvage_space:core_mechanic|AUG 15 Salvage Space: Core Mechanic (for Adventurers)]] * [[:Chronology:core_mechanic|AUG 16 Core Mechanic (for Guides)]] * [[:salvage_space:attribute_score_test|AUG 17 Salvage Space: Attribute Score Tests (for Adventurers)]] * [[:Chronology:attribute_score_test|AUG 18 Attribute Score Tests (for Guides)]] * [[:salvage_space:opposed_attribute_score_test|AUG 19 Salvage Space: Opposed Attribute Score Test (for Adventurers)]] * [[:Chronology:unopposed_attribute_score_test|AUG 20 Unopposed Attribute Score Test (for Guides)]] * [[:salvage_space:unopposed_attribute_score_test|AUG 21 Salvage Space: Unopposed Attribute Score Test (for Adventurers)]] * [[:salvage_space:task_resolution|AUG 22 Salvage Space: Task Resolution (for Adventurers)]] * [[:Chronology:task_resolution|AUG 23 Task Resolution (for Guides)]] * [[:salvage_space:blue-booking|AUG 24 Salvage Space: Blue-Booking (for Adventurers)]] * [[:Chronology:blue-booking|AUG 25 Blue-Booking (for Guides)]] ==== Skill and SFX Resolution (04-S) ==== * [[:salvage space:Perception|AUG 26 Salvage Space: Perception (for Adventurers)]] * [[:Chronology:running_perception|AUG 27 Running Perception (for Guides)]] * [[:salvage space:hacking|AUG 28 Salvage Space: Hacking (for Adventurers)]] * [[:Chronology:running_hacking|AUG 29 Running Hacking (for Guides)]] * [[:salvage space:trading|AUG 30 Salvage Space: Trading (for Adventurers)]] * [[:Chronology:running_trading|AUG 31 Running Trading (for Guides)]] * [[:salvage space:treasure_hunting|SEP 01 Salvage Space: Treasure Hunting (for Adventurers)]] * [[:Chronology:running_treasure_hunting|SEP 02 Running Treasure Hunting (for Guides)]] * [[:salvage space:salvage|SEP 03 Salvage Space: Salvage (for Adventurers)]] * [[:Chronology:running_salvage|SEP 04 Running Salvage (for Guides)]] * [[:salvage space:starship operations|SEP 05 Salvage Space: Starship Operations (for Adventurers)]] * [[:Chronology:running_starship_operations|SEP 06 Running Starship Operations (for Guides)]] ==== Terrains (04-T) ==== * [[:salvage_space:terrain|SEP 07 Terrain (for Adventurers)]] * [[:Chronology:creating_terrains|SEP 08 Creating Terrains (for Guides)]] * [[:salvage_space:weather|SEP 09 Weather (for Adventurers)]] * [[:Chronology:creating_weather|SEP 10 Creating Weather (for Guides)]] * [[:salvage_space:environment|SEP 11 Salvage Space: Environment (for Adventurers)]] * [[:Chronology:creating_environments|SEP 12 Creating Environments (for Guides)]] * [[:salvage_space:disease|SEP 13 Salvage Space: Disease (for Adventurers)]] * [[:Chronology:creating_diseases|SEP 14 Creating Diseases (for Guides)]] * [[:salvage_space:poison|SEP 15 Salvage Space: Poison (for Adventurers)]] * [[:Chronology:creating_poisons|SEP 16 Creating Poisons (for Guides)]] ==== Conflicts (04-U) ==== * [[:salvage_space:conflicts|SEP 17 Salvage Space: Conflict (for Adventurers)]] * [[:salvage_space:initiative|SEP 18 Salvage Space: Initiative (for Adventurers)]] * [[:salvage_space:turn_order|SEP 19 Salvage Space: Turn Order (for Adventurers)]] * [[:salvage_space:actions_per_turn|SEP 20 Salvage Space: Actions Per Turn (for Adventurers)]] * [[:salvage_space:events_in_conflicts|SEP 21 Salvage Space: Events In Conflicts (for Adventurers)]] * [[:salvage_space:actions|SEP 22 Salvage Space: Actions (for Adventurers)]] * [[:salvage_space:reactions|SEP 23 Salvage Space: Reactions (for Adventurers)]] * [[:salvage_space:to-hit_rolls|SEP 24 Salvage Space: To-Hit Rolls (for Adventurers)]] * [[:salvage_space:opposed_attribute_score_test|SEP 25 Salvage Space: Opposed Attribute Score Test (for Adventurers)]] * [[:salvage_space:criticals_and_fumbles|SEP 26 Salvage Space: Criticals and Fumbles (for Adventurers) ]] * [[:salvage_space:hit_locations|SEP 27 Salvage Space: Hit Locations (for Adventurers)]] * [[:salvage_space:damage|SEP 28 Salvage Space: Damage (for Adventurers)]] * [[:salvage_space:attribute_reserves|SEP 29 Salvage Space: Attribute Reserves (for Adventurers)]] * [[:salvage_space:healing|SEP 30 Salvage Space: Healing (for Adventurers)]] * [[:salvage_space:repair|OCT 01 Salvage Space: Repair (for Adventurers)]] * [[:salvage_space:mass_conflicts|OCT 02 Salvage Space: Mass Conflicts (for Adventurers)]] * [[:chronology:running_conflicts|OCT 03 Running Conflicts (for Guides)]] ==== Social Conflicts (04-V) ==== * [[:salvage_space:social_reactions|OCT 04 Salvage Space: Social Reactions (for Adventurers)]] * [[:chronology:npc_reactions|OCT 05 NPC Reactions (for Guides)]] * [[:salvage_space:social_checks|OCT 06 Salvage Space: Social Checks (for Adventurers)]] * [[:salvage_space:romance|OCT 07 Salvage Space: Romance (for Adventurers)]] * [[:salvage_space:seduction|OCT 08 Salvage Space: Seduction (for Adventurers)]] * [[:salvage_space:terror|OCT 09 Salvage Space: Terror (for Adventurers)]] * [[:salvage_space:intimidation|OCT 10 Salvage Space: Intimidation (for Adventurers)]] * [[:salvage_space:mass_social_conflicts|OCT 11 Salvage Space: Mass Social Conflicts (Mobs) (for Adventurers)]] * [[:chronology:running_social_conflict|OCT 12 Running Social Conflicts (for Guides)]] ==== Martial Conflicts (04-W) ==== * [[:salvage_space:martial_conflict|OCT 13 Salvage Space: Martial Conflict (for Adventurers)]] * [[:salvage_space:actions_in_combat|OCT 14 Salvage Space: Actions in Combat (for Adventurers)]] * [[:salvage_space:movement|OCT 15 Salvage Space: Movement (for Adventurers)]] * [[:salvage_space:miniatures|OCT 15 Salvage Space: Miniatures (for Adventurers)]] * [[:salvage_space:moves|OCT 16 Salvage Space: Moves (for Adventurers)]] * [[:salvage_space:maneuvers|OCT 16 Salvage Space: Maneuvers (for Adventurers)]] * [[:salvage_space:hand-to-hand_combat|OCT 17 Salvage Space: Hand-To-Hand Combat (for Adventurers)]] * [[:salvage_space:martial_arts|OCT 18 Salvage Space: Martial Arts (for Adventurers)]] * [[:salvage_space:melee_combat|OCT 19 Salvage Space: Melee Combat (for Adventurers)]] * [[:salvage_space:ranged_combat|OCT 20 Salvage Space: Ranged Combat (for Adventurers)]] * [[:salvage_space:weapon_specialization|OCT 21 Salvage Space: Weapon Specialization (for Adventurers)]] * [[:salvage_space:missile_fire|OCT 22 Salvage Space: Missile Fire (for Adventurers)]] * [[:salvage_space:armor|OCT 23 Salvage Space: Armor (for Adventurers)]] * [[:salvage_space:shields|OCT 24 Salvage Space: Shields (for Adventurers)]] * [[:salvage_space:screens|OCT 25 Salvage Space: Screens (for Adventurers)]] * [[:salvage_space:mass_martial_conflicts|OCT 26 Salvage Space: Mass Martial Conflicts (Swarms, Squads) (for Adventurers)]] * [[:chronology:running_martial_conflict|OCT 27 Running Martial Conflict (for Guides)]] * [[:salvage_space:vehicular_conflict|OCT 28 Salvage Space: Vehicular Conflict (for Adventurers)]] * [[:salvage_space:races|OCT 29 Salvage Space: Races (for Adventurers)]] * [[:salvage_space:chases|OCT 30 Salvage Space: Chases (for Adventurers)]] * [[:salvage_space:starship_conflict|OCT 31 Salvage Space: Starship Conflict (for Adventurers)]] * [[:salvage_space:mass_vehicle_conflicts|NOV 01 Salvage Space: Mass Vehicle Conflicts (fleets) (for Adventurers)]] * [[:chronology:running_vehicular_conflict|NOV 02 Running Vehicular Conflict (for Guides)]] ==== Supernatural Conflicts (04-X) ==== * [[:salvage_space:supernatural_conflict|NOV 03 Salvage Space: Supernatural Conflict (for Adventurers)]] * [[:salvage_space:magic|NOV 04 Salvage Space: Magic (for Adventurers)]] * [[:salvage_space:powers|NOV 05 Salvage Space: Powers (for Adventurers)]] * [[:salvage_space:psionics|NOV 06 Salvage Space: Psionics (for Adventurers)]] * [[:salvage_space:mass_supernatural_conflicts|NOV 07 Salvage Space: Mass Supernatural Conflicts (for Adventurers)]] * [[:chronology:running_supernatural_conflict|NOV 08 Running Supernatural Conflict (for Guides)]] ==== Progression And Downtime (04-Y) ==== * [[:salvage_space:progress|NOV 09 Salvage Space: Progress (for Adventurers)]] * [[:salvage_space:random_progress|NOV 10 Salvage Space: Random Progress (for Adventurers)]] * [[:salvage_space:gradual_experience|NOV 11 Salvage Space: Gradual Experience (for Adventurers)]] * [[:salvage_space:experience_levels|NOV 12 Salvage Space: Experience Levels (for Adventurers)]] * [[:salvage_space:milestone|NOV 13 Salvage Space: Milestone (for Adventurers)]] * [[:chronology:running_progression|NOV 14 Running Progression (for Guides)]] * [[:salvage_space:between_sessions|NOV 15 Salvage Space: Between Sessions (for Adventurers)]] * [[:salvage_space:recovering|NOV 16 Salvage Space: Recovering (for Adventurers)]] * [[:salvage_space:salvaging|NOV 17 Salvage Space: Salvaging (for Adventurers)]] * [[:salvage_space:reconstructing|NOV 18 Salvage Space: Reconstructing (for Adventurers)]] * [[:salvage_space:crafting|NOV 19 Salvage Space: Crafting (for Adventurers)]] * [[:salvage_space:learning|NOV 20 Salvage Space: Learning (for Adventurers)]] * [[:salvage_space:programming|NOV 21 Salvage Space: Programming (for Adventurers)]] * [[:salvage_space:side_adventures|NOV 22 Salvage Space: Side Adventures (for Adventurers)]] * [[:chronology:running_downtime|NOV 23 Running Downtime (for Guides)]] ==== Endings (04-Z) ==== * [[:salvage_space:endings|NOV 24 Salvage Space: Endings (for Adventurers)]] * [[:salvage_space:death|NOV 25 Salvage Space: Death (for Adventurers)]] * [[:salvage_space:resurrection|NOV 26 Salvage Space: Resurrection (for Adventurers)]] * [[:salvage_space:retirement|NOV 27 Salvage Space: Retirement (for Adventurers)]] * [[:salvage_space:promotion_to_mythic_status|NOV 28 Salvage Space: Promotion to Mythic Status (for Adventurers)]] * [[:chronology:running_endings|NOV 29 Running Endings (for Guides)]] ===== Campaign ===== * [[:salvage_Space:conflict_examples|DEC 01-31 Conflict Examples: Social, Martial, Vehicle, Supernatural (for Adventurers and Guides)]] Campaign entries remain locked to preserve the adventure secrets. Campaign entries also link back to planet details for reference while adding more public knowledge to those worlds. * [[:campaign:campaign_outline|NOV 30 Campaign Outline]] * [[:campaign:campaign_jittania|DEC 01]] [[:salvage_space:Jittania]] * [[:campaign:campaign_tantalak|DEC 02]] [[:salvage_space:Tantalak]] Cluster * [[:campaign:campaign_niecti|DEC 03]] [[:salvage_space:Niecti]] * [[:campaign:campaign_sie_siete|--- --]] [[:salvage_space:Sie Siete]] Ring * [[:campaign:campaign_sirona|DEC 04]] [[:salvage_space:Sirona]] * [[:campaign:campaign_aketi|--- --]] [[:salvage_space:Aketi]] Ring * [[:campaign:campaign_ekiri|DEC 05]] [[:salvage_space:Ekiri]] * [[:campaign:campaign_aninfuxe|DEC 06]] [[:salvage_space:Aninfuxe]] Cluster * [[:campaign:campaign_nikara|DEC 07]] [[:salvage_space:Nikara]] * [[:campaign:campaign_avanyu|--- --]] [[:salvage_space:Avanyu]] Ring * [[:campaign:campaign_axure|--- --]] [[:salvage_space:Axure]] Ring * [[:campaign:campaign_ba_einnen|DEC 08]] [[:salvage_space:Ba Einnen]] * [[:campaign:campaign_chatitika|--- --]] [[:salvage_space:Chatitika]] Ring * [[:campaign:campaign_cuius_ure|DEC 09]] [[:salvage_space:Cuius Ure]] * [[:campaign:campaign_ontita|DEC 10]] [[:salvage_space:Ontita]] * [[:campaign:campaign_taizu|DEC 11]] [[:salvage_space:Taizu]] * [[:campaign:campaign_jaku|DEC 12]] [[:salvage_space:Jaku]] * [[:campaign:campaign_babers_einen|DEC 13]] [[:salvage_space:Babers Einen]] * [[:campaign:campaign_utasar|DEC 14]] [[:salvage_space:Utasar]] * [[:campaign:campaign_vasishka|DEC 15]] [[:salvage_space:Vasishka]] * [[:campaign:campaign_jiti_psi|DEC 16]] [[:salvage_space:Jiti Psi]] * [[:campaign:campaign_seinhren_benen|DEC 17]] [[:salvage_space:Seinhren Benen]] * [[:campaign:campaign_kasama|DEC 18]] [[:salvage_space:Kasama]] * [[:campaign:campaign_jahannam|DEC 19]] [[:salvage_space:Jahannam]] * [[:campaign:campaign_antia|--- --]] [[:salvage_space:Antia]] Ring * [[:campaign:campaign_kamse|DEC 20]] [[:salvage_space:Kamse]] * [[:campaign:campaign_argosa|DEC 21]] [[:salvage_space:Argosa]] * [[:campaign:campaign_sahiba|DEC 22]] [[:salvage_space:Sahiba]] * [[:campaign:campaign_probuerrim|DEC 23]] [[:salvage_space:Probuerrim]] * [[:campaign:campaign_coroes_avexuble|DEC 24]] [[:salvage_space:Coroes Avexuble]] * [[:campaign:campaign_sananda|DEC 25]] [[:salvage_space:Sananda]] * [[:campaign:campaign_bukuret|DEC 26]] [[:salvage_space:Bukuret]] * [[:campaign:campaign_volkdersaener|DEC 27]] [[:salvage_space:Volkdersaener]] * [[:campaign:campaign_shandara|DEC 28]] [[:salvage_space:Shandara]] * [[:campaign:campaign_tandra|DEC 29]] [[:salvage_space:Tandra]] * [[:campaign:campaign_hipparcos_1368|DEC 30]] [[:salvage_space:Hipparcos 1368]] * [[:campaign:campaign_finale|DEC 31 Campaign Finale]] ===== 2024 Reflection ===== * JAN 01 Thoughts on how this all ended up ... after the fact **How Do I Feel?** So here I am a year later, trying to sort my feelings out from all of this. In some senses, I am disappointed with how it all turned out. Here a year later, pushing every day, I still don't feel I have a playable system or setting. After so much thought and working through it methodically, so much still feels "undone". In other senses, I am ecstatic with how it turned out. At the least - I did it - I set out to write something every day and did. I chiseled *something* out of a fog and gave it a more solid form. I even ended up with extras for some areas that I had not imagined at the start. **What did not go well?** My initial plan was to do 3 things each day: - Go through the directory of notes and references for a topic and clean them up by putting all those into the notes I was writing that day. - Go through the notebooks in my cloud notebook app for the topic and put those into the draft I was writing that day. - Write the topic Setting myself this expectation was setting myself up for failure of my own expectations. Here I was starting out with the idea in mind that I was going to do more cleaning than writing, which was pretty dumb on my part. The goal is to write something everyday - not clean something every day. I had a second failure of expectation: **//I was writing the final copy.//** No, I am definitely not that good of a writer. Everything in life is a draft and I forgot that in the glowy rush of taking on a new huge project. I did not have a good way to say "okay I've done a little bit but here's my ideas for more" to come back to easily... a "more To Do" marker of some sort. **What went well?** From time to time, I like to challenge myself by taking on a project that sounds horribly outside of my comfort zone and this definitely fit the bill. Planning the calendar of topics by day based on how I wanted to the Table of Contents worked well. This gave me a concrete "target list" and reasons to avoid rabbit holes of all the other interesting stuff that might come up along the way. Each day after finishing a block, looking ahead to tomorrow's topic gave my brain time to churn and start assembling a lot of the random mishmash about that together. Using a DokuWiki site allowed me to draft and re-edit easily from basically any device with a web browser WHILE making the progress visible to anyone who wanted to look at any point. This was much better than something like a discord channel or social stream where the updates get lost in the greater stream of noise. Somewhere along the way I snapped that each topic would make a great place to organize links to related Roleplaying Tips articles from the archive - setting myself up for future prep work success by having those on hand when I revisit each topic. **What did I learn?** Beware overloading your expectations by hitching too many things to the "do this each day". Keep your "do this each day" loop of activities as small and tight as possible. Build that calendar of topics first as a promise to yourself. Be sure to note holidays and such up front and plan around them. Be prepared to rework the upcoming calendar of topics by day. Plan "work ahead" days, like Saturdays or Sundays, where you can draft up the upcoming week's updates so that you preload them into the brain for noodling. "Work ahead" days are how you can accommodate holidays effortlessly. But, you must remind yourself you still need to go touch that page on the day. Be prepared to go back and rework "done" parts throughout the year as extra writing each day. Pick good music to write to. Keep yourself accountable by posting your progress publicly - **//every day//** Let the announcement of the next piece become the "check in the box" that you are done for the day. Be prepared to accept "its not done but you did make progress on it" each day. And "its not done but you made progress" is one of the most important take-aways at the end. There's not a sense of closure unless you are writing a novel. Instead - at the end, you've really arrived at the beginning - because you started with nothing, but now you have something ... to do something with. If you made a megadungeon, well now you gotta play it. I made some sort of RPG-like thing and now I gotta run it. **Would I do it again?** Maybe? I do have at least 2 more settings to add that would benefit from this approach. And I could easily take another year to just go back through and *edit* this thing more and fill in gaps. But I don't feel like being killed by my players waiting impatiently for something to *play* after telling them "it's going to be a few more years..." **Do I think you should do something like this?** Absolutely.((But do I recommend anyone write their own RPG from scratch? Heck no... Save yourself! Run! Faster! Pick an existing game you find fun and stick to that. You only ever need one universal system in your life.)) ▲ [[:Chronology:]] ~~DISCUSSION~~