====== LIFEPATH GENERATION ====== The Lifepath method of Adventurer creation is the most time-intensive but can be the most satisfying. The process uses a combination of random die rolls and chosen options along with a set of tables which cover a number of areas of an Adventurer's fictitious past before they began adventuring. Family, childhood events, education, and more can be generated through the lifepath tables to create a background story. Once the bare bones of the story are generated this way, the player can take over and add detail to complete the story. Lifepath generation usually provides a Player with specific events that affected their Adventurer and possible attitudes caused by those events. ===== Lifepath Events ===== Players navigate the following Life Paths to discover background events and their effects on the Adventurer: * [[:salvage_space:Species]] * [[:salvage_space:Origins]] * [[:salvage_space:Backgrounds]] * [[:salvage_space:Education]] * [[:salvage_space:Professions]] Events of each Life Path may modify different combinations of the following elements of the Adventurer: * [[:salvage_space:Attributes]] * [[:salvage_space:advantages_and_disadvantages|Advantages and Disadvantages]] * [[:salvage_space:Skills]] * [[:salvage_space:Special Effects]] (SFX) abilities * [[Starting Resources]] * [[Starting Equipment]] * [[Starting Connections]] Events of each Life Path may contribute to the Adventurer: * [[Goals]] * [[Motivations]] * [[Attitudes]] ▲ [[:Chronology:]] ~~DISCUSSION~~