====== MEDICINE ====== ===== TECHNOLOGY LEVELS ===== ^ TL ^ DESCRIPTION ^ MEDICAL ADVANCES ^ | -10 | Prefire | | | -9 | Stone Age | Paleolithic, Ice Age | | -8 | Bronze Age | Ancient Egyptian, Ancient Greek, Ancient Chinese | | -7 | Iron Age | Ancient Greek, Ancient Roman | | -6 | Middle Ages ~500-1400AD | Medieval, Medieval Fantasy | | -5 | Renaissance 1400-1500 | | | -4 | Age of Sail/Exploration 1500-1760 | Pirates, Swashbuckling | | -3 | Industrial/Technological Revolutions 1760-1914 | Old West 1780-1920's, Horror 1890's-1920's | | -2 | World War I and II 1914-1945 | Pulp 1920's-1930's | | -1 | Atomic/Nuclear/Space Age 1946-1970's | Atomic Age Horror 1945-1970's, Superhero Era 1940's-1970's, Espionage Era 1940's-1980's, Space Age 1960s-1980s | | 0 | Information Age 1970s-~2020 (Now) | Modern, Modempunk, Modern Conspiracy/Horror 1990's- | | +1 | Synthetic (Biological/Intelligence) Age ~2020-2199 | Tomorrows, Cyberpunk | | +2 | Stellar Age 2100+ | Conquest of the Solar System, Transhumanist, After the Apocalypse (Nuclear, Biological, Chemical, Technological, Ecological) | | +3 | STL Interstellar Age | | | +4 | Massless Faster Than Light (Communication) | Moving energy/information only above c | | +5 | Massy Faster than Light (Travel) | Moving energy/information and mass above c | | +6 | FTL Interstellar Age | Interstellar Expansion, Post-Scarcity, Federation | | +7 | Galactic Age | Interstellar Empires, Decadent | | +8 | Extragalactic Age | | | +9 | Pre-Ascendant | the Krell, Markovians, Xeelee, limited mass/energy conversion and control | | +10 | Post-Ascendance | After the Singularity, Post-Instrumentality, total mass/energy conversion or control | Note: From TL+2 (Stellar Age) onward, multiple technology levels become possible in a setting as different distant locations diverge in their technological capabilities and social conventions. ===== ATTRIBUTES ===== Medical gear could posses, or grant, bonuses or penalties to the following Attributes: * [[Strength]] (-10 to 0 to +10) - durability? * [[Endurance]] (-10 to 0 to +10) - ability to take damage? * [[Agility]] (-10 to 0 to +10) - penalty or bonus to wearer agility? * [[Dexterity]] (-10 to 0 to +10) - penalty or bonus to wearer dexterity? * [[Speed]] (-10 to 0 to +10) - penalty or bonus to wearer speed? * [[Appearance]] (-10 to 0 to +10) - attractiveness - FIXME penalty or bonus to wearer charisma? So called "smart medical gear" add electronics, computers, bioengineering, and synthetics bringing mental abilities into play: * [[Intelligence]] (-10 to 0 to +10) - penalty or bonus to intelligence? * [[Will]] (-10 to 0 to +10) - penalty or bonus to willpower and will-based activity such as spellcasting, mysticism, or psionics? * [[Ingenuity]] (-10 to 0 to +10) - penalty or bonus to creativity - could include illicit or illegal compounds? * [[Awareness]] (-10 to 0 to +10) - penalty or bonus to awareness? * [[Reflexes]] (-10 to 0 to +10) - penalty or bonus to reflexes? * [[Charisma]] (-10 to 0 to +10) - penalty or bonus to others perception of you? ===== EXAMPLE CATEGORIES ===== ===== SEE ALSO ===== ▲ [[:Chronology:]] ~~DISCUSSION~~