====== PROPS ====== //A single prop that does not look real to an audience can louse you up. The same is true of the smallest flaw in setting up the motivation in a story line.// ~ Desi Arnaz ===== GUIDES ===== A [[Guide]] begins by building the story world, or setting, around the [[Adventurers]]. The fourth core area a [[Guide]] must address and when creating a new role-play setting: \\ **What technology or magic is commonplace?** \\ Create the [[Personal Equipment]], [[Vehicles]], and [[Structures]]. ===== ADVENTURERS ===== An [[Adventurer]]'s understanding should touch on what a person living within the setting would know as "common knowledge" and from a basic education within these core parts of the setting. Each Adventurer could only have a subset of the common information of the setting based on their particular background. What is the common knowledge about technology or magic in this world? ===== REFERENCES ===== ▲ [[:Chronology:]] ~~DISCUSSION~~