====== ROBOTICS ====== Robotics are computer-driven machinery capable of actions and movement similar to Adventurers. ===== TECHNOLOGY LEVELS ===== ^ TL ^ DESCRIPTION ^ GENRES ^ | -10 | Prefire | | | -9 | Stone Age | | | -8 | Bronze Age | | | -7 | Iron Age | | | -6 | Middle Ages ~500-1400AD | clockworks | | -5 | Renaissance 1400-1500 | clockwork automata | | -4 | Age of Sail/Exploration 1500-1760 | | | -3 | Industrial/Technological Revolutions 1760-1914 | Powered automata | | -2 | World War I and II 1914-1945 | Torpedoes, guided bombs and missiles | | -1 | Atomic/Nuclear/Space Age 1946-1970's | Industrial automation | | 0 | Information Age 1970s-~2020 (Now) | personal consumer robotics, drones, swarms | | +1 | Synthetic (Biological/Intelligence) Age ~2020-2199 | fully autonomous robots, early androids | | +2 | Stellar Age 2100+ | Improved robots and androids | | +3 | STL Interstellar Age | robots, androids, synthetics fully integrated into Humanity | | +4 | Massless Faster Than Light (Communication) | distributed robotic intelligence | | +5 | Massy Faster than Light (Travel) | distributed robotics | | +6 | FTL Interstellar Age | ubiquitous robotics | | +7 | Galactic Age | | | +8 | Extragalactic Age | | | +9 | Pre-Ascendant | | | +10 | Post-Ascendance | | Note: From TL+2 (Stellar Age) onward, multiple technology levels become possible in a setting as different distant locations diverge in their technological capabilities and social conventions. ===== ATTRIBUTES ===== Robots posses, or grant, bonuses or penalties to the following Attributes: * [[Strength]] (-10 to 0 to +10) - durability? * [[Endurance]] (-10 to 0 to +10) - ability to take damage? * [[Agility]] (-10 to 0 to +10) - penalty or bonus to wearer agility? * [[Dexterity]] (-10 to 0 to +10) - penalty or bonus to wearer dexterity? * [[Speed]] (-10 to 0 to +10) - penalty or bonus to wearer speed? * [[Appearance]] (-10 to 0 to +10) - attractiveness - FIXME penalty or bonus to wearer charisma? Where [[Computers]] only have mental abilities, Robots also have physical abilities like Adventurers: * [[Strength]] * [[Endurance]] * [[Agility]] * [[Dexterity]] * [[Speed]] * [[Appearance]] So called "smart robots" add electronics, computers, bioengineering, and synthetics bringing mental abilities into play: * [[Intelligence]] (-10 to 0 to +10) - penalty or bonus to intelligence? * [[Will]] (-10 to 0 to +10) - penalty or bonus to willpower and will-based activity such as spellcasting, mysticism, or psionics? * [[Ingenuity]] (-10 to 0 to +10) - penalty or bonus to creativity - could include illicit or illegal compounds? * [[Awareness]] (-10 to 0 to +10) - penalty or bonus to awareness? * [[Reflexes]] (-10 to 0 to +10) - penalty or bonus to reflexes? * [[Charisma]] (-10 to 0 to +10) - penalty or bonus to others perception of you? Robotic control computer construction abilities: * [[Intelligence]] * [[Will]] * [[Ingenuity]] * [[Awareness]] * [[Reflexes]] * [[Charisma]] ===== EXAMPLE CATEGORIES ===== ===== SEE ALSO ===== ▲ [[:Chronology:]] ~~DISCUSSION~~