====== RUNNING DOWNTIME ====== Guides can pack as much of their game book-keeping as possible into the Adventurer's downtime and quickly review downtime changes to Adventurer's status at the start of the next session. ☐ **PLAYER SURVEYS** \\ Guides can check in with the players and survey how everyone feels about the game and what other sorts of mischief the Adventurers might look to get into. ☐ **NEWSLETTER** \\ Guides can prepare and send out a "state of the game" newsletter between sessions to keep everyone on the same page and help focus on the best types of preparation needed for upcoming sessions. ☐ **ADVENTURER'S DAY JOBS** \\ * Monthly Expenses by TL * Monthly Pay by TL ◢ [[salvage_space:between_sessions|Salvage Space: Between Sessions]] \\ ===== Running Recovery ===== ☐ **RECOVERING ATTRIBUTE RESERVES** \\ * By TL * By ML ☐ **RECOVERING SFX ABILITIES** \\ Specific SFX abilities may require specific recovery actions. ◢ [[salvage_space:recovering|Salvage Space: Recovering]] \\ ===== Running Learning ===== ☐ **IMPROVING ATTRIBUTES** \\ ☐ **IMPROVING SKILLS** \\ ☐ **LEARNING NEW SKILLS** \\ * By TL * By ML ◢ [[salvage_space:learning|Salvage Space: Learning]] \\ ===== Running Salvage ===== ☐ **TOOLS / WORKSPACE** \\ ☐ **LABOR / TIME** \\ ☐ **DIFFICULTIES** \\ ☐ **SALVAGE SUCCESSFUL?** \\ * Ingenuity / Skill \\ * **2d6-2d6** Roll \\ * Difficulty Modifiers \\ ☐ **DEGREE OF SUCCESS** ^ Degree ^ Quality of Result ^ | -10 | Nothing salvageable | | -9 | A single useful part salvaged | | -8 | | | -7 | A handful of useful parts salvaged | | -6 | | | -5 | Low yield spares | | -4 | | | -3 | | | -2 | | | -1 | | | 0 | Average yield of spares recovered | | +1 | | | +2 | | | +3 | | | +4 | | | +5 | High yield salvage with many spares recovered | | +6 | | | +7 | | | +8 | | | +9 | | | +10 | Completely recycled with nothing wasted | ◢ [[salvage_space:salvaging|Salvage Space: Salvaging]] \\ ===== Running Reconstruction ===== ☐ **TOOLS / WORKSPACE** \\ ☐ **LABOR / TIME** \\ ☐ **DIFFICULTIES** \\ ☐ **RECONSTRUCTION SUCCESSFUL?** \\ * Ingenuity / Skill \\ * **2d6-2d6** Roll \\ * Subtract Difficulty Modifiers \\ ☐ **DEGREE OF SUCCESS** ^ Degree ^ Quality of Result ^ | -10 | Unusable, resources wasted | | -9 | Rebuilt enough for one more use | | -8 | | | -7 | Barely rebuilt | | -6 | | | -5 | Mostly rebuilt but shoddily | | -4 | | | -3 | | | -2 | | | -1 | | | 0 | Rebuilt well | | +1 | | | +2 | | | +3 | | | +4 | | | +5 | Like factory new | | +6 | | | +7 | | | +8 | | | +9 | | | +10 | The perfect rebuild better than factory new | ◢ [[salvage_space:reconstructing|Salvage Space: Reconstructing]] \\ ===== Running Crafting ===== ☐ **RESOURCES** \\ ☐ **TOOLS / WORKSPACE** \\ ☐ **LABOR / TIME** \\ ☐ **DIFFICULTIES** \\ ☐ **CRAFTING SUCCESSFUL?** \\ * Ingenuity / Skill \\ * **2d6-2d6** Roll \\ * Difficulty Modifiers \\ ☐ **DEGREE OF SUCCESS** ^ Degree ^ Quality of Result ^ | -10 | Unusable, resources wasted | | -9 | One-time use | | -8 | | | -7 | Barely serviceable | | -6 | | | -5 | Low Quality | | -4 | | | -3 | | | -2 | | | -1 | | | 0 | Average Quality | | +1 | | | +2 | | | +3 | | | +4 | | | +5 | High Quality | | +6 | | | +7 | | | +8 | | | +9 | | | +10 | Finest ever crafted | ◢ [[salvage_space:crafting|Salvage Space: Crafting]] \\ ===== Running Programming ===== ☐ **PROGRAMMING DEGREE OF SUCCESS** \\ ^ Degree ^ Quality of Result ^ | -10 | Unusable, resources wasted | | -9 | Only runs once, does not run well | | -8 | | | -7 | Sort of works, occasionally | | -6 | | | -5 | Works but its pretty unstable | | -4 | | | -3 | | | -2 | | | -1 | | | 0 | Runs and does the job | | +1 | | | +2 | | | +3 | | | +4 | | | +5 | Runs and does the job very well | | +6 | | | +7 | | | +8 | | | +9 | | | +10 | Finest ever programmed | ◢ [[salvage_space:programming|Salvage Space: Programming]] \\ ===== Running Side Adventures ===== ☐ **DEVELOPING NEW CONTACTS** \\ ◢ [[salvage_space:side_adventures|Salvage Space: Side Adventures]] \\ ▲ [[:Chronology:]] :: ◢ [[:Chronology:references#progression_and_downtime_04.y|References: Progression and Downtime]] ~~DISCUSSION~~