====== RUNNING PERCEPTION ====== Consider the Adventurers' **Awareness** or perceptions using a common, simple model of the senses. ☐ **Sight** \\ Is vision obscured or enhanced? ☐ **Sound** \\ Is hearing prevented by environmental noises or headgear? ☐ **Smell** \\ Is the sense of smell overpowered or blocked? \\ Does a smell trigger a memory? ☐ **Touch** \\ Is it warm or cool? \\ Is it still or vibrating? \\ Is it pressing gently or sharply? \\ Is it pressing lightly or hard? \\ ☐ **Taste** \\ Is it salty? sweet? bitter? \\ What sense of smell could associate as well? ☐ **"Sixth" Sense** \\ How does the situation make the Adventurer "feel"? \\ For greater variety, include some of the dozens of additional, less commonly-considered senses, such as a "sense of hunger." ===== Awareness Skills ===== ☐ **Animal Handling** \\ **Awareness** extends to empathy and judgement of an animal's current state. ☐ **Espionage** \\ **Awareness** can engage multiple senses depending on the **Espionage** task at hand. ☐ **Fishing** \\ **Awareness** of the particular body of water, the habits of the local wildlife, and fish habits as well as patient watching. ☐ **Forward Observer** \\ **Awareness** combined with **Ingenuity** to spot and report troop movements, as well as of the prevailing conditions for calling artillery missions and more. ☐ **Gambling** \\ **Awareness** helps judge the "tics" and state of the gambler's opponents, but does not help when gambling against machinery. ☐ **Horsemanship** \\ **Awareness** of the horse temperament as a specialized form of **Animal Handling** which can affect working with the horse to resolve specific rider tasks. ☐ **Hunting** \\ **Awareness** of the terrain, prevailing weather or conditions, seasonal vagaries, and much more supports the ability to successfully find, trap, stalk, or hunt wildlife. ☐ **Investigation** \\ **Awareness** of the situation or the "hunches" felt when questioning someone drive successful investigations. ☐ **Listen** \\ **Awareness** focused on hearing and possibly **Willpower** to quieten the mind to truly hear what may be there. ☐ **Photography** \\ **Awareness** of the subject and its surrounding and situation help capture the best images. ☐ **Prospecting** \\ **Awareness**, especially "reading the land" can make all the difference between a successful hunt for resources and a dry well. ☐ **Reading (Lips)** \\ **Awareness** of the nuances of speech, combined with ability to focus without distraction on the speaker can enhance this already useful still. ☐ **Scouting** (include Reconnaissance) \\ **Awareness** hones the scouts' ability to observe, gather, and report the important details of an area of interest. ☐ **Searching** \\ **Awareness** improves the ability to methodically explore an area for hidden details. ☐ **Sense Motives** \\ **Awareness** can provide insight into the possible hidden agendas behind seemingly innocent conversation or actions. ☐ **Sneaking** (Stealth) \\ **Awareness** of the surroundings and their personal situation within them enables an Adventurer to pass through an area with less chance of detection. ☐ **Sniping** \\ **Awareness** of prevailing conditions and a subject's movements allow a sniper to choose the opportune method and moment to strike most effectively. ☐ **Spotting** \\ Like **Forward Observer**, **Awareness** drives the spotter's ability to accurately pick out the points of interest, monitor them, and report accordingly. ☐ **Streetwise** \\ **Awareness** of surroundings and the background of an area can avoid trouble or enable opportunities that others could miss. ☐ **Surveillance** (includes Shadowing) \\ **Awareness** focused on a specific subject allows gathering additional detail and clues. ☐ **Surveying** \\ **Awareness** helps more accurately collect and gather the details and relationships of a measured area. ☐ **Tracking** (Animal) \\ **Awareness** of the terrain, surroundings, food, water, and other details important to an animal help an Adventurer track down that type of animal. ===== Salvage Space: Perception ===== ◢ [[:salvage_space:perception|Salvage Space: Perception]] ▲ [[:Chronology:]] :: ◢ [[:Chronology:references#skill_and_sfx_resolution_04.s|References: Skill and SFX Resolution]] ~~DISCUSSION~~