====== SALVAGE SPACE: BUILDINGS ====== The following buildings are typical of the facilities offered across the colonies, outposts, and stations of the planets and moons in the Niecti system. Some colonies, and outposts built underground have caverns of sufficient volume to allow for open air construction of more traditional buildings, which are preferred where possible for psychological reasons. **Aerospace Traffic Control** **Agridomes** **Apartment Blocks** **Bars** **Barracks** **Blast Furnaces** **Brothels** **Casinos** **Chemicals Synthesis** **Churches** **Clinics** **Clubs** **Command Center** **Commercial Cargos** **Common Ore Mines** **Common Ore Smelters** **Communications Towers** **Construction Yard** **Courthouse** **Cranes** **Data Centers** **Disaster Response** **Dormitory** **Factory, Robotics** **Fire Station** **Food Court** **Food Processing** **Fusion Reactor** **Gambling** **Garrison** **Geothermal Power** **Greenhouses** **Hangars** **Homeless Shelters** **Hospitals** **Hostels** **Jails** **Laboratory** **Law Enforcement** **Metals Foundry** **Military Base** **Observatory** **Rare Ore Mine** **Rare Ore Smelter** **Recreation Halls** **Repair Shops** **Restaurants** **Satenna Farms** **School** **Shelters (Storm)** **Shipping Containers** **Shipyard** **Solar Power Arrays** **Spaceport** **Space Tracking** **Storage Tanks** **Temples** **Train Stations** **Warehouses** **Waste Control** **Weather Monitoring** **Workshops** ===== Niecti ===== The Niecti mainworld's hospitable atmosphere, hydrosphere, gravity, and tolerable temperature ranges allow for much cheaper and easier construction and infrastructure allowing a greater variety of facilities and many sophisticated resort world options not found elsewhere in the system. One of the most striking differences visitors to Niecti find are the large populations of children and retired or elderly people compared to the rest of the system. The more cynical will also note the larger numbers unemployed, homeless, and refugee populations shipped here from elsewhere in the system. The most cynical may note the larger than expected number of government buildings and offices here... **Aerospace Traffic Control** **Agridomes** **Altars / Shrines** **Amphitheater** **Amusement Park** **Apartment Block** **Aquarium** **Archives (Native)** **Arenas** **Art Galleries** **Banks** **Bathhouse** **Beach Houses** **Beauty Farms** **Boarding Schools** **Brewery** **Brothels** **Bungalows** **Campsites** **Carnivals** **Chicken house** **Child Care Camps** **Churches** **College** **Concert Hall** **Consulate** **Corporate Hideaways** **Courthouses** **Creche** **Cross Country Ski Resort** **Data Centers** **Daycares** **Deep Sea Fishing Resorts** **Equestrian Stables** **Farming** **Fisheries** **Florists** **Glacier Climbing Resort** **Golf Courses** **Greenhouses** **Hangars** **Health Spa** **Homeless Shelters** **Hospitals** **Hostels** **Hunting Lodges** **Jails** **Jungle Gyms** **Laboratory** **Law Enforcement** **Legislatures** **Library** **Market Hall** **Meat Packing** **Medical Center** **Military Base** **Monastery** **Monuments** **Museums** **Nature Retreats** **Nursery** **Nursing Home** **Orphanage** **Parks** **Parking Garages** **Pavilion / Gazebo** **Pigpens** **Plant Nursery** **Professional Buildings** **Restaurants** **RV Parks** **Schools** **Shelters (Storm)** **Shopping Mall** **Solar Power Arrays** **Space Cargo** **Space Launch** **Spaceport** **Stables** **Temples** **Tennis Courts** **Vehicle Fueling** **Veterinarian** **Villas** **Warehouses** **Waste Control** **Wet Market** **Wind Power Array** ▲ [[:Chronology:]] ~~DISCUSSION~~