====== SALVAGE SPACE: CONFLICTS ====== With so many xeno-archeological discoveries and fortunes at stake, conflicts inevitably erupt between the individuals, factions, corporations, and governments within the [[Niecti]] star system, and the Alliance at large. Resolving conflicts of any type involves the following: ◢ [[Initiative]] \\ ◢ [[Turn Order]] \\ ◢ [[Actions Per Turn]] \\ ◢ [[Events in Conflicts]] \\ ◢ [[Actions]] \\ The decisive moment in a conflict comes down to testing the abilities of both sides to see which prevails: \\ ◢ [[To-Hit Rolls]] \\ ◢ [[Core Mechanic]] \\ ◢ [[Opposed Attribute Score Test]] \\ ◢ [[Task Resolution]] \\ ◢ [[Criticals and Fumbles]] \\ ◢ [[Reactions]] \\ After finding the success or failure of each sides' actions or reactions, resolve the consequences: \\ ◢ [[Hit Locations]] \\ ◢ [[Damage]] \\ ◢ [[Reserves]] \\ ◢ [[Healing]] \\ ◢ [[Repair]] \\ ===== Mass Conflicts ===== ◢ [[Mass Conflicts]] \\ ===== Conflict Types ===== Adventurers may find themselves involved in four broad types of conflict following this general conflict outline: * **Social Conflict**: negotiations, haggling, debates, seduction * **Martial Conflict**: hand-to-hand, melee weapon, ranged weapon fighting, races, and chases * **Vehicular Conflict**: races, chases, and demolition * **Supernatural Conflict**: Using supernatural abilities such as magic, powers, or psionics against others ▲ [[:Chronology:]] ~~DISCUSSION~~