====== SALVAGE SPACE: MAGICAL CONFLICT ====== ===== Ability Sources ===== According to scholars and references, the sources of supernatural abilities may greatly shape how and when those abilities can manifest which may become even more difficult during a conflict. ^ SFX Type ^ Source of SFX ^ Control ^ | [[#Natural Magic]] | Nature | Channeling elemental forces of nature or places of power | | [[#Divine Magic]] | Deities | Channeling divine forces from benevolent entities | | [[#Spiritual Magic]] | Spirits | Channeling supernatural forces from enigmatic entities | | [[#Witchcraft or Dark Magic]] | Demons and Devils | Channeling arcane forces from infernal or malign entities | | [[#Ritual Magic]] | Others | Channeling supernatural forces from groups and gatherings | ===== Natural Magic ===== The ability to directly draw upon or control the forces of nature may vary depending on the terrain and environment and possible latent stores of "power" within them. ===== Divine Magic ===== Deities may bless their followers with supernatural abilities depending on the intent of the casting and piety of the caster. Divine entities may intercede in the conflict on behalf of their followers depending on the circumstance. ===== Spiritual Magic ===== Spirits may grant or withhold their supernatural abilities to their followers or allies for their own enigmatic reasons. Rarely a spirit may manifest directly to participate in a conflict. ===== Witchcraft or Dark Magic ===== Demons and devils may unleash their dark or nefarious abilities on behalf of their followers in return for payment in some form. Demons and devils may manifest themselves to prevent losing a conflict in their interest which may exact severe punishment or payment from those who failed to prevail in the conflict on their behalf in the first place. ===== Ritual Magic ===== Supernatural abilities may manifest as the result of focused and coordinated action by a like-minded group of casters, usually through a focus person such as a seer. ===== Magical Aids ===== Additional equipment may aid spell casters invoking their abilities: * Cards * Chants * Circles * Potions or Prescriptions * Rituals * Runes * Songs * Symbols * Texts * Totems * Wands These aids may unlock the ability to active the Special Effect (SFX) or may provide a bonus when activated. ===== Altering Reality ===== Altering aspects of reality during conflict can provide surprising and adaptive ways to influence the outcome which traditional strategy and tactics find difficult to anticipate. Some of the aspects of reality which supernatural abilities claim to influence or alter include the following: ☐ **AETHER** \\ Altering the aether itself in conflict, including aspects of the void of space. ☐ **AIR** \\ Creating, altering, or removing the very air. This can have serious effects on space craft and stations. ☐ **EARTH** \\ Creating, altering, or removing earth and stone. Reshape the terrain including rocky moons, rings, and asteroids. ☐ **FIRE** \\ Creating, altering, or removing fire including heat. It is very cold in space, which makes this ability potentially a lifesaving one. ☐ **WATER** \\ Creating, altering, or removing water. Includes reshaping the terrain of icy moons and comets. ☐ **PLANTS** \\ Creating, altering, summoning, controlling, or removing plant life. Extremely useful in space craft and station life support as well as biome-scaping. ☐ **ANIMALS** \\ Creating, altering, summoning, controlling, or removing animal life. Extremely useful in biome-scaping. ☐ **POISONS** \\ Creating, altering, or removing poisons and other toxins including radiation exposure. ☐ **ACIDS** \\ Creating, altering, or removing caustic substances and their effects. ☐ **LIGHT** \\ Creating or altering the amounts and qualities of light. May help with ambushes, surprise, and escape as well as provide distractions during conflict itself. ☐ **DARK** \\ Creating or altering the amounts and qualities of darkness. May help with ambushes, surprise, and escape as well as provide distractions during conflict itself. ☐ **GOOD** \\ Creating or summoning good-intentioned thoughts or allies. ☐ **EVIL** \\ Creating or summoning ill-intentioned thoughts or allies. ☐ **LIFE** \\ Creating and restoring life where lost. ☐ **DEATH** \\ Creating or increasing death and decay where not found. ☐ **THOUGHT** \\ Creating, altering, or removing thoughts and feelings. ☐ **TIME** \\ Altering, stopping, or reversing the flow of time. ===== Salvage Space: Magic ===== ◢ [[:salvage_space:Magic|Salvage Space: Magic]] \\ ▲ [[:Chronology:]] ~~DISCUSSION~~