====== SALVAGE SPACE: MASS SUPERNATURAL CONFLICTS ====== Unleashing supernatural forces in conflict can drastically alter the strategy and tactics of all parties to a conflict. Supernatural forces such as magic, superpowers, or psionics greatly increase the possible attacks and defenses available to combatants. ☐ **WITHDRAW / ESCAPE** \\ Forces attempting to withdraw or escape from a conflict involving supernatural forces msy require supernatural means of defense or concealment in addition to conventional means. Adventurers seeking to withdraw or escape require a wide range of possible counters, or allies with supernatural abilities who can intervene. Adventurers seeking to pursue those who attempt to withdraw or escape may face supernatural interference. ☐ **SCOUTING MISSIONS** \\ Supernatural abilities or allies greatly increase the intelligence-gathering ability of a group. ☐ **DIPLOMATIC MISSIONS** \\ Supernatural abilties may allow diplomatic opportunities through increased mobility or communication options not available to conventional forces. The threat of supernatural action may motivate some to seek diplomatic resolutions rather than combat. ☐ **SUBTERFUGE OPERATIONS** \\ Supernatural abilities greatly aid sowing deception in ways not easily traceable or discoverable by the opposition. ☐ **SUPPORT / SUPPLY OPERATIONS** \\ Supernatural abilities drastically increase the options available for logistical support and resupply of embattled regions or groups. ☐ **SABOTAGE MISSIONS / BATTLES** \\ Perhaps the most general use of supernatural abilties in conflict comes from making direct attacks and manifesting defenses against them. ▲ [[:Chronology:]] ~~DISCUSSION~~