====== SALVAGE SPACE: MOVEMENT ====== ===== Movement In Combat ===== The Adventurer's [[Speed]] Attribute Score governs the number of movements or actions per turn they may perform. ^ SPEED ^ MOVES OR ACTIONS PER TURN ^ | -10 to -4 | 1 | | -3 to +3 | 2 | | +4 to +10 | 3 | Depending on the type of mapping use to track combat, a move may cover a hex, a square, an inch of tabletop distance, or a single defined area or section of the map. An Adventurer may double their movement distance by running and taking no other action such as aim for that turn. ===== Speed References ===== Assuming a 2-meter / 2 yard wide hex: ☐ **WALKING** \\ * ~3-4mph * ~5-6kph * ~100 yards per minute * ~5 feet per second * ~1 hex per second ☐ **FAST WALKING** \\ * ~5mph * ~7 feet per second ☐ **RUNNING** \\ * ~8mph, 12kph * ~200 yards/minute * ~10 feet per second * ~2 hex per second * Running a mile: 1600m, 10mph, 16kph * Running a marathon: ~26 miles, 42km, ~13mph, ~21kph ☐ **TURNING** \\ * While moving: 1 hex-side per second * In place: 2 hex-sides per second ▲ [[:Chronology:]] ~~DISCUSSION~~