CREATING HOMEBASES

Adventurers do not exist (well, or for long) in a vacuum …

Many gaming groups organize their adventuring around a “home base” village, town, city, colony, or space station when first starting a new Adventuring group.

A homebase provides clues to undertake adventures, essential services the Adventurers need to succeed over the course of those adventures, and places to spend those hard-earned adventuring rewards.

Over time, the Adventurers may “outgrow” a homebase and relocate or start a new one more suited to their growing abilities and influence.

Core Homebase Design

HOMEBASE NAME
What is the home base called?
Choose or generate a name for this home base.

HOMEBASE APPEARANCE
Start with a map …
What first impression does this homebase make on the Adventurers?
How old is the homebase?
What is happening when first encountered? (May depend on time of day…):

Daily activities in and around a home base change depending on the month or season, such as the medieval Labors of the Months:

HOMEBASE NEEDS / AGENDAS / HOOKS
How does this homebase provide an adventure for the players?

Additional Optional Homebase Design

HOMEBASE RUMORS / CLUES / SECRETS
What happens in and around the homebase that could affect, help, or hinder the Adventurers?

HOMEBASE FACTIONS
Who are the powers in charge of the homebase and what are their agendas?

HOMEBASE GOVERNMENTS
Who are the public servants of the homebase and who do they answer to?

HOMEBASE ORGANIZATIONS
Who are the other groups organized to action and what are their purposes?

HOMEBASE LAWS
What legal tripwires lay in wait to snare the Adventurers unexpectedly?

HOMEBASE POLITICS
What are the driving attitudes causing conflict between the groups in and around the homebase?

HOMEBASE CORPORATIONS, UNIONS, OR GUILDS
Who are the commercial and professional groups around the homebase?

HOMEBASE RELIGIONS
What do the population of the homebase believe in?

HOMEBASE CUSTOMS
What social tripewires lay in wait to snare the Adventurers unexpectedly?

HOMEBASE LANGUAGES
What languages are spoken or written around the homebase?

Design Worksheet

Create a note card for each possible Homebase:

CORE DESIGN
HOMEBASE NAME
HOMEBASE APPEARANCE
HOMEBASE NEEDS / AGENDAS / HOOKS
ADDITIONAL DESIGN
HOMEBASE RUMORS / CLUES / SECRETS
HOMEBASE FACTIONS
HOMEBASE GOVERNMENTS
HOMEBASE ORGANIZATIONS
HOMEBASE LAWS
HOMEBASE POLITICS
HOMEBASE CORPORATIONS, UNIONS, OR GUILDS
HOMEBASE RELIGIONS
HOMEBASE CUSTOMS
HOMEBASE LANGUAGES

Additional Resources

Roleplaying Tips #0132 - 11 Town Design Tips
Roleplaying Tips #0164 - 9 Ways To Bring Town Guards To Life
Roleplaying Tips #0492 - 4 Best Ways To Handle Town Guards
Roleplaying Tips #0699 - PC Home Base Tips & Tables
Roleplaying Tips #0705 - A Village Name That's A Funny Puzzle
Roleplaying Tips #0711 - d10 Things You Hear In Town
Roleplaying Tips #0757 - Character Home Bases - Part I: 6 Tips
Roleplaying Tips #0758 - Character Home Bases - Part II: How To Create Villages Fast
Roleplaying Tips #0759 - Character Home Bases - Part III: Example Village of Coldwater

Salvage Space: Setting

Salvage Space: Setting

Chronology :: ◢ References: Plots and Complications