CREATING PLANTS

Often overlooked, plants provide great depth to a setting as well as out-of-ordinary puzzles or obstacles to Adventurers.

Guides need the following minimum information (or “stat block”) for plants assisting or opposing the Adventurers.

Core Plant Design

PLANT NAMES

PLANT APPEARANCE

PLANT USES
How can or do people use this plant?

Additional (Optional) Plant Design

PLANT ENVIRONMENTS OR LOCATIONS
Where can you find this plant?

PLANT SEASONS
When is this plant most readily found?

PLANT FLOWERING
When does this plant flower?

PLANT FRUITING
When does the plant produce fruit?

PLANT SEEDS
How are the plant seeds spread?

PLANT FRUITING
How is the plant pollinated?

PLANT REQUIREMENTS
What does the plant require to thrive?

PLANT RESPONSES
What customs, superstitions, phobias, or laws are triggered by this plant?

PLANT SPECIAL EFFECTS
Does this plant possess any Special Effect (SFX) abilities such as magic use, mutant powers, or psionics?

PLANT EFFECTS
What effects can use or exposure to this plant, flowers, fruit, or leaves cause?

Plants may enhance or impair one or more of the Adventurer AAttribute Score or Attributes Reserves.

Physical Physical Reserves Mental Mental Reserves
Strength Strength Reserves Intelligence Intelligence Reserves
Endurance Endurance Reserves Will Will Reserves
Agility Agility Reserves Awareness Awareness Reserves
Dexterity Dexterity Reserves Ingenuity Ingenuity Reserves
Appearance Appearance Reserves Charisma Charisma Reserves
Speed Speed Reserves Reflexes Reflex Reserves

Plant Worksheet

CORE PLANT DESIGN
Plant Names
Plant Appearance
Plant Uses
OPTIONAL DESIGN
Plant Environment
Plant Seasons
Plant Flowering
Plant Fruiting
Plant Seeds
Plant Pollination
Plant Requirements
Plant Responses
Plant SFX Abiltiies
Plant Effects

Salvage Space: Plants

Salvage Space: Plants

Chronology :: ◢ References: Creatures