Often overlooked, plants provide great depth to a setting as well as out-of-ordinary puzzles or obstacles to Adventurers.
Guides need the following minimum information (or “stat block”) for plants assisting or opposing the Adventurers.
☐ PLANT NAMES
☐ PLANT APPEARANCE
☐ PLANT USES
How can or do people use this plant?
☐ PLANT ENVIRONMENTS OR LOCATIONS
Where can you find this plant?
☐ PLANT SEASONS
When is this plant most readily found?
☐ PLANT FLOWERING
When does this plant flower?
☐ PLANT FRUITING
When does the plant produce fruit?
☐ PLANT SEEDS
How are the plant seeds spread?
☐ PLANT FRUITING
How is the plant pollinated?
☐ PLANT REQUIREMENTS
What does the plant require to thrive?
☐ PLANT RESPONSES
What customs, superstitions, phobias, or laws are triggered by this plant?
☐ PLANT SPECIAL EFFECTS
Does this plant possess any Special Effect (SFX) abilities such as magic use, mutant powers, or psionics?
☐ PLANT EFFECTS
What effects can use or exposure to this plant, flowers, fruit, or leaves cause?
Plants may enhance or impair one or more of the Adventurer AAttribute Score or Attributes Reserves.
Physical | Physical Reserves | Mental | Mental Reserves | ||||
---|---|---|---|---|---|---|---|
Strength | Strength Reserves | Intelligence | Intelligence Reserves | ||||
Endurance | Endurance Reserves | Will | Will Reserves | ||||
Agility | Agility Reserves | Awareness | Awareness Reserves | ||||
Dexterity | Dexterity Reserves | Ingenuity | Ingenuity Reserves | ||||
Appearance | Appearance Reserves | Charisma | Charisma Reserves | ||||
Speed | Speed Reserves | Reflexes | Reflex Reserves |
CORE PLANT DESIGN | ||
---|---|---|
☐ | Plant Names | |
☐ | Plant Appearance | |
☐ | Plant Uses | |
OPTIONAL DESIGN | ||
☐ | Plant Environment | |
☐ | Plant Seasons | |
☐ | Plant Flowering | |
☐ | Plant Fruiting | |
☐ | Plant Seeds | |
☐ | Plant Pollination | |
☐ | Plant Requirements | |
☐ | Plant Responses | |
☐ | Plant SFX Abiltiies | |
☐ | Plant Effects |