CREATING SESSIONS

Four overall activities define roleplaying game sessions:

  1. Prepare materials for the next session.
  2. Plan the logistics of holding the next session.
  3. Play the game, holding the session itself.
  4. Review how the session went before looping back.

Session Preparation

UPDATE ADVENTURER PLAYSHEETS

UPDATE ADVENTURER AND NPC RELATIONSHIPS

UPDATE HOME BASE

UPDATE FACTIONS

UPDATE VILLAINS AND RIVALS

UPDATE STORY OVERLAYS

UPDATE EVENT TABLES

UPDATE MINING CARTS

UPDATE KNOWLEDGE TABLES

UPDATE LEGENDS

UPDATE LOOPY TABLES

UPDATE SPIKES OF DANGER

UPDATE TREASURE TABLE AND REWARDS

UPDATE OPEN PLOT LOOPS

CREATE NEW VILLAIN STORIES

CREATE NEW LOCATION STORIES

CREATE POSSIBLE NEEDED 5-ROOM DUNGEONS

CREATE POSSIBLE NEEDED MISSIONS

CREATE POSSIBLE ENCOUNTERS

CREATE POSSIBLE COMBAT PLANS

Session Logistics

WHO

WHEN

WHERE

WHAT

HOW

Session

CAMPAIGN LOGGER

CAMPAIGN TABLE TOP

After-Session Review

AWARD EXPERIENCE POINTS

REVIEW PLAYER SURVEYS

REVIEW ENCOUNTERS

REVIEW COMBAT PLANS

REVIEW SESSION TIMINGS

Additional Resources

Wizard of Adventure Storytelling Workshop
Ultimate Guide to 5 Room Dungeons
Campaign Logger
Campaign Table Top
Roleplaying Tips #0178 - 5 Post-Session Player and Campaign Development Tips
Roleplaying Tips #0198 - The Session Checklist: Ingredients To A Successful Game Session Part I
Roleplaying Tips #0199 - The Session Checklist: Ingredients To A Successful Game Session Part II
Roleplaying Tips #0266 - A Guide To Session Notes
Roleplaying Tips #0284 - Blogging Your Game Sessions
Roleplaying Tips #0352 - Know Your Players - Building Your Session Checklist
Roleplaying Tips #0358 - Know Your Players Part 2 - Building Your Session Checklist
Roleplaying Tips #0441 - Reduce Session Cancellations with an On-Call Player
Roleplaying Tips #0537 - Minis In Sessions - 20 Tips (Tactical and Story)
Roleplaying Tips #0581 - The First 15 - A Key GM Technique For Great Game Sessions
Roleplaying Tips #0608 - Session-Ender Narration Tool
Roleplaying Tips #0703 - GMing Your First Game Session - d12 Tips
Roleplaying Tips #0714 - Panicked Prep for Next Session
Roleplaying Tips #0737 - Explosive Session Starts Part 1: The Cajun Spice List
Roleplaying Tips #0738 - Explosive Session Starts Part II: Stakes and Consequences
Roleplaying Tips #0740 - Explosive Session Starts Part III: The Encounter Pyramid
Roleplaying Tips #0743 - What Should You Do With First Sessions?
Roleplaying Tips #0772 - GMing Your First Game Session - d12 Tips
Roleplaying Tips #0811 - Do This Now Every Session For Easy World Building
Roleplaying Tips #0916 - A Quick Tip On Session Prep
Roleplaying Tips #0959 - Two Fun Ways To Add Games To Your Sessions
Roleplaying Tips #0985 - Fix Session Problems Before Game Day By Doing This Simple Exercise
Roleplaying Tips #1022 - How Do Your Pace Game Sessions Well?
Roleplaying Tips #1025 - Get Into Gamespace Faster With A Good Session Warm-Up
Roleplaying Tips #1032 - d6 Ways To Spice Up Next Session
Roleplaying Tips #1061 - 3 Quick Tips For Taking Session Notes
Roleplaying Tips #1082 - 3 Tips For Better Sessions
Roleplaying Tips #1087 - Better Session Kick-Offs -- The Warm Up Trick
Roleplaying Tips #1094 - Checklist: Compelling Session Alerts
Roleplaying Tips #1100 - Unpack Last Session To Loopy Plan Next Game
Roleplaying Tips #1127 - How To Help New Players Have A Blast With Their First Session
Roleplaying Tips #1144 - 7 Ways To Improve Virtual And Online Game Sessions
Roleplaying Tips #1172 - 9 Ways To Prep For Sessions Faster
Roleplaying Tips #1174 - Visual Aid Session Prep With The Five Room Dungeon
Roleplaying Tips #1176 - How To Start Every Session With A Bang!
Roleplaying Tips #1185 - How Can You Take Fast Notes During Sessions?
Roleplaying Tips #1197 - 3 Ways Your Players Can Help You Out Next Session
Roleplaying Tips #1206 - d6 Tips For A Player's First Session
Roleplaying Tips #1215 - How To Create Engaging Session Recaps To Get Players Ready To Play

Chronology :: ◢ References: Session Zero and Sessions