Treasure hunting provides a fundamental reason for Adventurers to take risks.
The classic dungeon delve of fantasy settings easily translates to exploration of ruins or derelicts in modern and futuristic settings.
Rumors of treasure of some sort draw the fortune-seeker who sets out in an expedition with any tools and supplies they think they need to uncover the treasures and return them.
Some delve to make their fortunes, others for fame, and still others quest for the ancient secrets and truths hidden away.
☐ STORY
Who built this structure?
What kind of structure did they originally build?
Why did they build it?
When did they build it?
Why did it fall into disuse?
What has happened since?
☐ HOOK
How do the Adventurers learn about this treasure hunting opportunity?
☐ MAP
What is the space, terrain, or structure the Adventurers will explore?
☐ ENVIRONMENTS
What exists within the spaces on the map other than emptiness?
Atmosphere? Lighting? Debris? Flooring? Ceiling?
☐ CLUES
To help the dungeon tell its story, stock the locations with clues such as furnishings, tapestries, scrolls or books, and evidence of previous adventurers failing to overcome obstacles.
☐ MONSTERS
What lurks here now?
How do they co-exist, or do they?
☐ TRAPS
What traps remain operational?
Why were traps originally set?
☐ HAZARDS
What hazards still exist?
How did those hazards occur after the original use of the structure?
☐ TREASURE
What valuables remain despite monsters and previous looters?
5 Room Dungeons Guidebook
Roleplaying Tips #0156 - 6 Methods For Making Dungeons More Interesting
Roleplaying Tips #0161 - Revising The Dungeon Crawl: 29 Dungeon Tips
Roleplaying Tips #0371 - Alternative Dungeon Environments
Roleplaying Tips #0372 - 5 Room Dungeons
Roleplaying Tips #0373 - Dungeon Themes and Tips
Roleplaying Tips #0614 - The 5 Stages of Getting Lost In The Dungeon
Roleplaying Tips #0661 - Five Hazardous Elemental Dungeons
Roleplaying Tips #0720 - Plot Your Dungeons With This Simple Grid System
Roleplaying Tips #0734 - Why Do You Love Dungeons?
Roleplaying Tips #0739 - Think About Encounters Like Game Tiles for Better 5 Room Dungeon Design
Roleplaying Tips #0809 - Mad Lib 5 Room Dungeon Idea Generator For You
Roleplaying Tips #0821 - 5 Room Dungeon Spawn Points
Roleplaying Tips #0870 - How To Create Five Room Horror Dungeons
Roleplaying Tips #0932 - An Example Of The Creature Feature For Your 5 Room Dungeon Designs
Roleplaying Tips #0978 - How To Battle Dungeon Design Fatigue
Roleplaying Tips #1099 - Beat Dungeon Slumps With Dungeon Sumps
Roleplaying Tips #1122 - Do You Plot Stories Or Dungeon Crawlers
Roleplaying Tips #1153 - How To Create Situations With 5 Room Dungeons
Roleplaying Tips #1162 - Fast 5 Room Dungeons
Roleplaying Tips #1174 - Visual Aid Session Prep With The Five Room Dungeon
Roleplaying Tips #1203 - 6 Tips On How To Tie Dungeon Encounters Together
Roleplaying Tips #1220 - Three Megadungeon Tips
Roleplaying Tips #1222 - A Way To Make Megadungeon Rooms Interesting (Have Your Dice Ready)
Roleplaying Tips #1223 - How To Keep Dungeons Interesting - 5 Ways