Special Effects (SFX) may grant a number of possible advantages to the wielder.
Special Effects are composed from a number of individual effects.
ATTRIBUTE | SPELL | COUNTERSPELL |
---|---|---|
Affect Attribute Scores | Enhance | Impair |
Affect Attribute Reserves | Heal | Wound |
SFX Natural Aspects | Augment | Negate |
SFX Area of Effect | Augment | Negate |
SFX Creation | Augment | Negate |
SFX Duration | Augment | Negate |
SFX Illusion | Create | Dispel |
SFX Motion | Augment | Negate |
SFX Range | Augment | Negate |
SFX Repetitions | Augment | Negate |
SFX Shields | Augment | Negate |
SFX Targets | Seeking | Evading |
SFX may enhance or impair Attribute Scores.
Attribute Score | Detect | Conceal | Enhance | Impair |
---|---|---|---|---|
Strength | ||||
Endurance | ||||
Agility | ||||
Dexterity | ||||
Speed | ||||
Appearance | ||||
Intelligence | ||||
Will | ||||
Awareness | ||||
Ingenuity | ||||
Reflexes | ||||
Charisma |
SFX may heal or wound Attribute Reserves.
SFX may augment, impair, or negate an aspect of nature:
SFX may augment, impair, or negate an area of effect.
SFX may augment, impair, or negate creation of natural aspects.
SFX may augment, impair, or negate SFX duration.
SFX may create, impair, or dispel illusions.
SFX may augment, impair, or negate SFX motion.
SFX may augment, impair, or negate SFX range.
SFX may augment, impair, or negate SFX repetitions.
SFX may augment, impair, or negate natural aspects.
SFX may target: