SALVAGE SPACE: MOVEMENT

Movement In Combat

The Adventurer's Speed Attribute Score governs the number of movements or actions per turn they may perform.

SPEED MOVES OR ACTIONS PER TURN
-10 to -4 1
-3 to +3 2
+4 to +10 3

Depending on the type of mapping use to track combat, a move may cover a hex, a square, an inch of tabletop distance, or a single defined area or section of the map.

An Adventurer may double their movement distance by running and taking no other action such as aim for that turn.

Speed References

Assuming a 2-meter / 2 yard wide hex:

WALKING

FAST WALKING

RUNNING

TURNING

Chronology