The Adventurer's Speed Attribute Score governs the number of movements or actions per turn they may perform.
SPEED | MOVES OR ACTIONS PER TURN |
---|---|
-10 to -4 | 1 |
-3 to +3 | 2 |
+4 to +10 | 3 |
Depending on the type of mapping use to track combat, a move may cover a hex, a square, an inch of tabletop distance, or a single defined area or section of the map.
An Adventurer may double their movement distance by running and taking no other action such as aim for that turn.
Assuming a 2-meter / 2 yard wide hex:
☐ WALKING
☐ FAST WALKING
☐ RUNNING
☐ TURNING