RESERVES

Attribute Maximum Current Attribute Reserve Current
Strength Strength Reserves ☐☐☐☐☐☐☐☐☐☐
Endurance Endurance Reserves ☐☐☐☐☐☐☐☐☐☐
Agility Agility Reserves ☐☐☐☐☐☐☐☐☐☐
Dexterity Dexterity Reserves ☐☐☐☐☐☐☐☐☐☐
Speed Speed Reserves ☐☐☐☐☐☐☐☐☐☐
Appearance Appearance Reserves ☐☐☐☐☐☐☐☐☐☐
Intelligence Intelligence Reserves ☐☐☐☐☐☐☐☐☐☐
Will Will Reserves ☐☐☐☐☐☐☐☐☐☐
Ingenuity Ingenuity Reserves ☐☐☐☐☐☐☐☐☐☐
Awareness Awareness Reserves ☐☐☐☐☐☐☐☐☐☐
Reflexes Reflex Reserves ☐☐☐☐☐☐☐☐☐☐
Charisma Charisma Reserves ☐☐☐☐☐☐☐☐☐☐

Each point of an Attribute represents ten (10) points of Reserve for that Attribute.

The Attribute's Reserve scales from one (1) to ten (10).

As an Attribute Reserve is used or damaged, the related Attribute temporarily drops.

For each ten (10) points of an Attribute's Reserve lost, that related Attribute temporarily drops by one point, marked as the Current value of the Attribute rather than the Maximum.

Tasks attempted with the temporarily lowered Attribute use the lowered (current) value, rather than the fully healed maximum value.

When the Attribute drops, the related Attribute's Reserve resets back to ten (10) and any additional use or damage continues subtracting.

For Example:
An Adventurer's Maximum Endurance is +3.

The Adventurer takes more than ten (10) points of Endurance Reserve damage through activity and fatigue.

As the Adventurer's Endurance Reserve reaches zero, their related Endurance lowers by one point to the current value of +2 and the Endurance Reserve resets to ten (10).

As the adventurer rests or time passes, lost Attribute Reserves and the related Attribute points recover at varying rates.

Chronology