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chronology:creating_languages [2023/09/22 21:03] – created - external edit 127.0.0.1chronology:creating_languages [2025/03/05 20:45] (current) – external edit 127.0.0.1
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 Creating a small number of setting-specific languages adds depth and interest to the setting and creates more opportunity for roleplay and story. Creating a small number of setting-specific languages adds depth and interest to the setting and creates more opportunity for roleplay and story.
  
 +Languages can bind a group together or isolate a group from others.
 ===== Core Language Design ===== ===== Core Language Design =====
  
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 **Fantasy**: Dwarvish :: Elvish :: Orcish :: Goblin :: Draconic :: Thieves Cant **Fantasy**: Dwarvish :: Elvish :: Orcish :: Goblin :: Draconic :: Thieves Cant
  
-**Modern**: By Ancestry or Nationality+**Modern**: By AncestryNationality, or Profession
  
-**Futuristic**: By Ancestry, Nationality, or Species+**Futuristic**: By Ancestry, Nationality, Profession, Species, Colonies
  
 ===== Additional Resources ===== ===== Additional Resources =====
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 ▲ [[:Chronology:]] :: ◢ [[:Chronology:references#cultures_01.c|References: Cultures]] ▲ [[:Chronology:]] :: ◢ [[:Chronology:references#cultures_01.c|References: Cultures]]
-~~DISCUSSION~~+