SALVAGE SPACE: SKILL LEARNING

Skills are acquired talents initially learned through formal training such as apprenticeship or schooling, self-study, trial-and-error, supernatural means, or technological means.

Learning Through Training

An Adventurer may spend time between adventures training under a mentor to gain new skills.

This requires finding a mentor with a greater skill level than the Adventurer, and meeting the mentor's requirements.

The maximum skill rank which can be taught is up to the rank of the teacher themselves.

The mentor may require a test or demonstration of mastery before granting the Adventurer an increase in skill rank.

Learning Through Self-Study

An Adventurer may spend time between adventures studying new skills.

After an appropriate amount of time has passed, the Adventurer makes a skill learning check with the Attribute and current Skill rank. 1)

If the check is a success, then the Skill improves by one.

If the check is a failure, then the current skill remains the same.

The maximum rank a skill can be raised to through self-study is -2 “Novice”.

Learning Through Trial-And-Error

An Adventurer may attempt any skill they do not already possess, at a -10 “Unskilled” rank.

If the attempt succeeds through sheer Attribute and Luck - then the Adventurer gains experience with that skill as if they had self-studied.

The maximum rank a skill can be raised to through trial and error is -4 “Hobbyist”.

Learning Through Supernatural Means

Adventurers may temporarily or permanently gain skill ranks throw the use or as a result of supernatural means.

Learning Through Technological Means

Adventurers may temporarily or permanently gain skill ranks throw the use or as a result of technology.

Beginning with Technology Level +1, interfaces between computers and humans can allow humans to acquire skills on a “rent to own” basis.

The longer a skill technology is used, the more chance there is the skill becomes learned and can be used without the technological aid.

Every month a skill technology is consistently used, the Adventurer can make an unopposed skill check.

A degree of success of 0 or higher means the Adventurer has gained one rank in that skill, with a maximum possible rank equal to the rank of the skill technology itself.

Improvement Through Milestones

Some adventure campaigns may impart new skills as story milestones occur using any of the previously described means as a rationale or basis.

Chronology

1)
FIXME - scale for minimum or suggested times based on current skill rank?