CREATING BARTERS

Individuals and economies can simplify the direct trade of commodities, goods, or services for other commodities, goods or services through barter.

For example: a steel sword might be traded for a calf if the crafter of the sword and the breeder of the calf agree to the exchange.

Common before the innovation of currency, barter becomes less common between individuals and organizations or companies after the adoption of currencies.

Barter still enjoys wide use between individuals even in currency-enabled economies where both parties can readily agree on the value and worth of trades.

Bartering

Barter offers an opportunity for NPC Reactions and Running Social Conflict to come into play.

NPC Reactions influence whether or not the negotiation even begins, as well as the tolerance of the NPC to continue over time.

Social conflict rounds may resolve the back and forth negotiations until a side capitulates or both sides find agreement.

OPENING OFFERS
What are the opening offers?

MINIMUM TERMS
What minimum terms will each side accept?

WALK AWAY
What conditions would cause one side to withdraw?

Additional Resources

“Add Barter To Your Campaigns” from Roleplaying Tips #0328 - The NPC Factor Part 1
Roleplaying Tips #0287 - Take Ten: Appraise

Salvage Space: Barter

Salvage Space: Barter

Chronology :: ◢ References: Personal Equipment