Skills are specific learned or trained talents an adventurer may gather through their life.
Skills are organized by the core Attributes they are based upon, by default or for the most common usage.
Guides may ask Adventurers to use different Attributes than those listed, if they feel the specific situation calls for it.
Climbing (Specific: Ice, Rock) Climbing
Lifting Powerlifting
Wrestling
Brawling
Diving (Specific: Free, SCUBA, Deep)
G-Endurance (Specific: Zero-G, Low-G, High-G)
Mountaineering
Swimming
Boxing
Dancing
Fencing
G-Movement (Specific: Zero-G, Low-G, High-G)
Gymnastics includes Acrobatics, Balance, Contortion, Dodge, Fall Recovery, and TumblingGymnastics
Jumping including Track and Field jumping events
Martial Art (Specific) hand to hand combat
Melee Weapons (Specific: Chain, Knife, Pole-arm, Staff, Sword)
Parachuting
Skating (Specific: Board, Roller, Inline, Ice)
Skiing (Specific: Water, Snow)
Sport (Specific)
Archery
Calligraphy
Drawing
Escape Artist
Gunnery (Specific: Artillery, Heavy)
Juggling
Language (Sign)
Musical Instrument (Specific)
Painting
Ranged Weapons (Specific: Grenade Launcher, Pistol, Rifle, Shotgun, SMG, Thrown including Knives)
Rope Handling (Specific: Knots, Lassoing)
Safe-cracking
Sculpture
Sleight-of-Hand (includes Concealing/Palming Objects and Pickpocketing)
Throwing including Track and Field throwing events
Camouflage (Stealth)
Disguise includes Infiltration
Impersonation
Intimidation
Mimicry
Ventriloquism
Running including Tracking and Field running events
Agriculture including Farming, Gardening
Armor (Specific: Exoskeleton, Power, Vacuum)
Appraisal
Architecture
Bookkeeping Single-or double-entry bookkeeping, including Accounting Bookkeeping
Communications (Specific: Radio, Laser, Maser, Interplanetary, Interstellar)
Computer Operation
Culture (Specific)
Demolitions including Explosive Weapons
History
Journalism
Language (Speak / Read / Write Specific)
Law (Specific)
Literature
Management (Specific: Academic, Business, Government / Public, Military) including Administration and Bureaucracy Management
Mathematics (Specific: Basic, Advanced, Cryptography)
Medicine (Specific: First Aid, Other Specific, Veterinary)
Navigation (Specific: Aerial, Interplanetary, Interstellar, Land, Sea)
Philosophy (Specific: Plato, Aristotle, Other Specific)
Read (Specific: Runes, Script)
Religion (Specific: usually ends with -ism)
Research (Specific: Library, Online)
Science (Specific: usually ends with -ology or -ography)
Sensors (Specific: Alarms, Passive, Active)
Teaching including Instruction
Trivia (Specific Area)
Concentration
Interrogation
Meditation
Magic (Specific: Magician, Enchanter, Wizard, Mage, Magus, Thaumaturgist, Witch, Sorceror)
Powers (Specific: Supernatural, Mutation, Xeno)
Psionics
Composing (Specific: Music, Poetry)
Computer Programming (Specific)
Construction including Carpentry and Masonry
Cooking
Counterfeiting including Forgery
Craft (Specific: Jewelry, Leather-working, Metal-working, Other Specific, Stone-working)
Deduction
Engineering (Specific: Civil, Computer, Electrical, Mechanical, Other Specific, Robotics, Screens) includes Electronics, Repair, and Traps
Fast Talk
Inventing
Jack-of-All-Trades
Sabotage
Sewing including Quilting
Smithing (Specific: Armor, Shield, Gun, Iron, Lock, Weapons)
Strategy (Specific)
Survival (Specific: Arctic, Desert, Jungle, Other Specific, Urban, Wilderness)
Tactics (Specific)
Weaving including Braiding, Knitting, Plaiting
Writing
Animal Handling
Espionage
Fishing
Forward Observer
Gambling
Horsemanship
Hunting
Investigation
Listen
Photography
Prospecting
Reading (Lips)
Scouting include Reconnaissance
Searching
Sense Motives
Sneaking (Stealth)
Sniping
Spotting
Streetwise
Surveillance includes Shadowing
Surveying
Tracking (Animal)
Acting Theatrical performance on stage, screen, or film Acting
Astrology
Command including Leadership
Deception including Bluff, Con, Innuendo
Diplomacy
Etiquette (Specific)
Hypnotism
Interviewing including Gather Information
Negotiation including Bargain, Bribery, Broker, and Trading
Oratory including Lecturing, Storytelling
Persuasion including Carousing, Conversation, Gossip
Politics
Seduction
Singing