RANDOM GENERATION

Random Generation primarily creates starting Attribute Scores for Adventurers:

Players may also choose to surprise themselves with Random Generation for:

Once generated, Guides may optionally apply the Templates for these, which may have a cost to be paid from a starting pool in order to purchase them.

Guides may also place limits on the amounts or selections of Templates which may be chosen from to suit the particular story or setting.

Each Template may modify different combinations of the following elements of the Adventurer:

Adventurers usually will not use Random Generation for:

Automation

Here is a simple Python code for quick Adventurer Attribute generation:

#!/usr/bin/env python3
""" Chronology Quick Attribute Roller """
 
import random
 
def roll():
    """ Roll 2d6 - 2d6 """
    white_1 = random.randint(1, 6)
    white_2 = random.randint(1, 6)
    red_1 = random.randint(1, 6)
    red_2 = random.randint(1, 6)
    return (white_1+white_2)-(red_1+red_2)
 
 
strength = roll()
endurance = roll()
agility = roll()
dexterity = roll()
speed = roll()
appearance = roll()
 
intelligence = roll()
willpower = roll()
awareness = roll()
ingenuity = roll()
reflexes = roll()
charisma = roll()
 
total = strength + endurance + agility + dexterity + speed + appearance
total += intelligence + willpower + awareness + ingenuity + reflexes + charisma
 
print("Physical                 Mental")
print(f"Strength ..... {strength:3} \t Intelligence ... {intelligence:3}")
print(f"Endurance .... {endurance:3} \t Willpower ...... {willpower:3}")
print(f"Agility ...... {agility:3} \t Awareness ...... {awareness:3}")
print(f"Dexterity .... {dexterity:3} \t Ingenuity ...... {ingenuity:3}")
print(f"Speed ........ {speed:3} \t Reflexes ....... {reflexes:3}")
print(f"Appearance ... {appearance:3} \t Charisma ....... {charisma:3}")
print(f"... Balance Total: {total:4}")

The Python script also totals up the Attributes generated and gives an indication of how “balanced” the Attributes are toward the center average or away from it.

Here is a simple Bourne-Again Shell code for a simple quick character creator:

#!/bin/bash
export D1 D2 D3 D4 RESULT
 
roll() {
	D1=$RANDOM
	let "D1 %= 6"
	D2=$RANDOM
	let "D2 %= 6"
	D3=$RANDOM
	let "D3 %= 6"
	D4=$RANDOM
	let "D4 %= 6"
	let "RESULT = (D1 + D2) - (D3 + D4)"
	echo -n "$RESULT"
}
 
for ATTRIBUTE in Strength Endurance Agility Dexterity Speed Appearance Intelligence Will Ingenuity Awareness Reflexes Charisma
do
	printf " %s: " ${ATTRIBUTE}
	roll
done
echo " "

Chronology