SALVAGE SPACE: ADVANTAGES AND DISADVANTAGES
Advantages and Disadvantages provide Players wide flexibility describing their Adventurer beyond the standard, common, core Attributes shared by all Adventurers.
For each point of an Attribute Score which is not zero (0) representing the average, consider how that granted specific Advantages or Disadvantages to the Adventurer as they matured and how they could affect the Adventurer during roleplay.
Each point above or below average creates an an opportunity to add those effects into the Adventurer's ongoing story.
For Example:
An Adventurer with an Awareness from +1 to +10 could choose advantages related to acute eyesight or hearing.
An Adventurer with an Awareness from -1 to -10 could choose disadvantages related to failing eyesight or hearing.
Example Advantages
Name | Type | Category | Base Attribute | Description or Effects |
---|---|---|---|---|
Advantage | Physical | Strength | ||
Advantage | Physical | Endurance | ||
Advantage | Physical | Agility | ||
Advantage | Physical | Dexterity | ||
Advantage | Physical | Speed | ||
Advantage | Physical | Appearance | ||
Advantage | Mental | Intelligence | ||
Advantage | Mental | Will | ||
Advantage | Mental | Awareness | ||
Advantage | Mental | Ingenuity | ||
Advantage | Mental | Reflexes | ||
Advantage | Mental | Charisma |
Example Disadvantages
Name | Type | Category | Base Attribute | Description or Effects |
---|---|---|---|---|
Disadvantage | Physical | Strength | ||
Disadvantage | Physical | Endurance | ||
Disadvantage | Physical | Agility | ||
Disadvantage | Physical | Dexterity | ||
Disadvantage | Physical | Speed | ||
Disadvantage | Physical | Appearance | ||
Disadvantage | Mental | Intelligence | ||
Disadvantage | Mental | Will | ||
Disadvantage | Mental | Awareness | ||
Disadvantage | Mental | Ingenuity | ||
Disadvantage | Mental | Reflexes | ||
Disadvantage | Mental | Charisma |