Chronology
CHRONOLOGY, n.
The science of time ; the method of measuring or computing time be regular divisions or periods, according to the revolutions of the sun, or moon ; of ascertaining the true periods or years when past events too place ; and arranging them in their proper order according to their dates.
~ An American Dictionary of the English Language, Noah Webster, 1828
The Chronology Role-Playing Game (RPG) provides starting guidelines, references, and advice for storytelling experiences shared among friends or enjoyed solo.
Salvage Space
Salvage Space builds an example science-fiction setting upon the Chronology RPG guidelines.
Status
Chronology RPG is well along in development and can be used for testing scenarios and basic adventures.
But, it is not yet complete or fully play-tested so all parts are still subject to change without warning.
Overview
The Chronology RPG builds upon a 2d6-2d6 system where each roll generates a normalized probability of -10 to +10, centered on zero as average.
Tasks are basically your Attribute Score, modified by your Skill Level, modified by any circumstances or difficulty modifiers and the 2d6-2d6 roll which represents the influence or effect of every other factor not covered by the guidelines in that moment.
This results in a Degree of Success from -10 (total failure) to 0 (barely succeeded) to +10 (stunning success).
There are a dozen balanced physical and mental Attributes such as Strength, Intelligence, etc.
There are more than a hundred Skills based on those Attributes, covering a wide range of role-playing activities.
The Chronology RPG allows for play from the prehistoric ages through to post-physical ascendance measured on a technology level scale.
This design supports supernatural abilities such as magic, mutant powers, and psionic abilities.
Finally, the Chronology RPG framework brings together setting, props, character, and plot components in a way to help adapt books, movies, shows, or other games for play.
Section 1: Setting
For Adventurers | For Guides |
---|---|
Setting | Creating Settings |
Technology Level | Technology Levels |
Magic Level | Magic Levels |
Timelines
For Adventurers | For Guides |
---|---|
Timeline | Creating Timelines |
Calendar | Creating Calendars |
History | Creating Histories |
Locations
Cultures
Section 2: Props
For Adventurers | For Guides |
---|---|
Props | Creating Props |
Services | Creating Services |
Barter | Creating Barters |
Currency | Creating Currencies |
Personal Equipment
For Adventurers | For Guides |
---|---|
Equipment | Creating Equipment |
Accessories | |
Ammunition | |
Armor | |
Augmentations | |
Containers | |
Clothes | |
Drugs | |
Explosive Weapons | |
Lifestyles | |
Melee Weapons | |
Ranged Weapons | |
Screens | |
Shields | |
Supplies | |
Tools |
Vehicles
For Adventurers | For Guides |
---|---|
Vehicles | Creating Vehicles |
Ground Vehicles | |
Power Armor | |
Mecha | |
Watercraft | |
Aircraft | |
Interface Vehicles | |
Spacecraft | |
Starships |
Structures
Section 3: Actors
For Adventurers | For Guides |
---|---|
Actors | Creating Actors |
Attributes and Reserves
Advantages and Disadvantages
For Adventurers | For Guides |
---|---|
Advantages and Disadvantages | Creating Advantages and Disadvantages |
Species
For Adventurers | For Guides |
---|---|
Species | Creating Species |
Origins and Backgrounds
For Adventurers | For Guides |
---|---|
Origins | Creating Origins |
Backgrounds | Creating Backgrounds |
Education and Professions
For Adventurers | For Guides |
---|---|
Education | Creating Education |
Professions | Creating Professions |
Skills
For Adventurers | For Guides |
---|---|
Skills | Creating Skills |
Skill Learning | |
Skill Improvement | |
Skill Atrophy | |
Skill List |
Special Effects
For Adventurers | For Guides |
---|---|
Special Effects (SFX) Abilities | SFX Foundation |
SFX Unreliability | SFX Advantages |
SFX Restrictions | |
Magic | Creating SFX |
Powers | |
Psionics |
Non-Player Characters
For Adventurers | For Guides |
---|---|
NPCs | Creating NPCs |
Creating Goons | |
Specialists | Creating Specialists |
Creating Villains |
Creatures
For Adventurers | For Guides |
---|---|
Microorganisms | Creating Microorganisms |
Plants | Creating Plants |
Animals | Creating Animals |
Monsters | Creating Monsters |
Section 4: Plots
For Adventurers | For Guides |
---|---|
Plots | Creating Plots |
Plots and Complications
Session Zero
Resolution
Skill and SFX Resolution
Terrain
For Adventurers | For Guides |
---|---|
Terrain | Creating Terrains |
Weather | Creating Weather |
Environment | Creating Environments |
Disease | Creating Diseases |
Poison | Creating Poisons |
Conflicts
Social Conflicts
For Adventurers | For Guides |
---|---|
Social Reactions | NPC Reactions |
Social Checks | Running Social Conflict |
Romance | |
Seduction | |
Intimidation | |
Terror | |
Mass Social Conflicts (mobs) |
Martial Conflicts
For Adventurers | For Guides |
---|---|
Martial Conflict | Running Martial Conflict |
Actions in Combat | |
Movement and Miniatures | |
Moves and Maneuvers | |
Hand-To-Hand Combat | |
Martial Arts | |
Melee Combat | |
Ranged Combat | |
Weapon Specialization | |
Missile Fire | |
Armor | |
Shields | |
Screens | |
Mass Martial Conflicts (Swarms, Squads) | |
Vehicular Conflict | Running Vehicular Conflict |
Races | |
Chases | |
Starship Conflict | |
Mass Vehicle Conflicts (fleets) |
Supernatural Conflicts
Progression and Downtime
Endings
For Adventurers | For Guides |
---|---|
Endings | Running Endings |
Death | |
Resurrection | |
Retirement | |
Promotion to Mythic Status |
Appendices
For Adventurers and Guides |
---|
Design Inspirations |
References |
Credits |
Statement on GPT / LLM Content |
Contact Me |
Dungeon23 |