RUNNING DOWNTIME

Guides can pack as much of their game book-keeping as possible into the Adventurer's downtime and quickly review downtime changes to Adventurer's status at the start of the next session.

PLAYER SURVEYS
Guides can check in with the players and survey how everyone feels about the game and what other sorts of mischief the Adventurers might look to get into.

NEWSLETTER
Guides can prepare and send out a “state of the game” newsletter between sessions to keep everyone on the same page and help focus on the best types of preparation needed for upcoming sessions.

ADVENTURER'S DAY JOBS

  • Monthly Expenses by TL
  • Monthly Pay by TL

Salvage Space: Between Sessions

Running Recovery

RECOVERING ATTRIBUTE RESERVES

  • By TL
  • By ML

RECOVERING SFX ABILITIES
Specific SFX abilities may require specific recovery actions.

Salvage Space: Recovering

Running Learning

IMPROVING ATTRIBUTES

IMPROVING SKILLS

LEARNING NEW SKILLS

  • By TL
  • By ML

Salvage Space: Learning

Running Salvage

TOOLS / WORKSPACE

LABOR / TIME

DIFFICULTIES

SALVAGE SUCCESSFUL?

  • Ingenuity / Skill
  • 2d6-2d6 Roll
  • Difficulty Modifiers

DEGREE OF SUCCESS

Degree Quality of Result
-10 Nothing salvageable
-9 A single useful part salvaged
-8
-7 A handful of useful parts salvaged
-6
-5 Low yield spares
-4
-3
-2
-1
0 Average yield of spares recovered
+1
+2
+3
+4
+5 High yield salvage with many spares recovered
+6
+7
+8
+9
+10 Completely recycled with nothing wasted

Salvage Space: Salvaging

Running Reconstruction

TOOLS / WORKSPACE

LABOR / TIME

DIFFICULTIES

RECONSTRUCTION SUCCESSFUL?

  • Ingenuity / Skill
  • 2d6-2d6 Roll
  • Subtract Difficulty Modifiers

DEGREE OF SUCCESS

Degree Quality of Result
-10 Unusable, resources wasted
-9 Rebuilt enough for one more use
-8
-7 Barely rebuilt
-6
-5 Mostly rebuilt but shoddily
-4
-3
-2
-1
0 Rebuilt well
+1
+2
+3
+4
+5 Like factory new
+6
+7
+8
+9
+10 The perfect rebuild better than factory new

Salvage Space: Reconstructing

Running Crafting

RESOURCES

TOOLS / WORKSPACE

LABOR / TIME

DIFFICULTIES

CRAFTING SUCCESSFUL?

  • Ingenuity / Skill
  • 2d6-2d6 Roll
  • Difficulty Modifiers

DEGREE OF SUCCESS

Degree Quality of Result
-10 Unusable, resources wasted
-9 One-time use
-8
-7 Barely serviceable
-6
-5 Low Quality
-4
-3
-2
-1
0 Average Quality
+1
+2
+3
+4
+5 High Quality
+6
+7
+8
+9
+10 Finest ever crafted

Salvage Space: Crafting

Running Programming

PROGRAMMING DEGREE OF SUCCESS

Degree Quality of Result
-10 Unusable, resources wasted
-9 Only runs once, does not run well
-8
-7 Sort of works, occasionally
-6
-5 Works but its pretty unstable
-4
-3
-2
-1
0 Runs and does the job
+1
+2
+3
+4
+5 Runs and does the job very well
+6
+7
+8
+9
+10 Finest ever programmed

Salvage Space: Programming

Running Side Adventures

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