RUNNING DOWNTIME
Guides can pack as much of their game book-keeping as possible into the Adventurer's downtime and quickly review downtime changes to Adventurer's status at the start of the next session.
☐ PLAYER SURVEYS
Guides can check in with the players and survey how everyone feels about the game and what other sorts of mischief the Adventurers might look to get into.
☐ NEWSLETTER
Guides can prepare and send out a “state of the game” newsletter between sessions to keep everyone on the same page and help focus on the best types of preparation needed for upcoming sessions.
☐ ADVENTURER'S DAY JOBS
- Monthly Expenses by TL
- Monthly Pay by TL
Running Recovery
☐ RECOVERING ATTRIBUTE RESERVES
- By TL
- By ML
☐ RECOVERING SFX ABILITIES
Specific SFX abilities may require specific recovery actions.
Running Learning
☐ IMPROVING ATTRIBUTES
☐ IMPROVING SKILLS
☐ LEARNING NEW SKILLS
- By TL
- By ML
Running Salvage
☐ TOOLS / WORKSPACE
☐ LABOR / TIME
☐ DIFFICULTIES
☐ SALVAGE SUCCESSFUL?
- Ingenuity / Skill
- 2d6-2d6 Roll
- Difficulty Modifiers
☐ DEGREE OF SUCCESS
Degree | Quality of Result |
---|---|
-10 | Nothing salvageable |
-9 | A single useful part salvaged |
-8 | |
-7 | A handful of useful parts salvaged |
-6 | |
-5 | Low yield spares |
-4 | |
-3 | |
-2 | |
-1 | |
0 | Average yield of spares recovered |
+1 | |
+2 | |
+3 | |
+4 | |
+5 | High yield salvage with many spares recovered |
+6 | |
+7 | |
+8 | |
+9 | |
+10 | Completely recycled with nothing wasted |
Running Reconstruction
☐ TOOLS / WORKSPACE
☐ LABOR / TIME
☐ DIFFICULTIES
☐ RECONSTRUCTION SUCCESSFUL?
- Ingenuity / Skill
- 2d6-2d6 Roll
- Subtract Difficulty Modifiers
☐ DEGREE OF SUCCESS
Degree | Quality of Result |
---|---|
-10 | Unusable, resources wasted |
-9 | Rebuilt enough for one more use |
-8 | |
-7 | Barely rebuilt |
-6 | |
-5 | Mostly rebuilt but shoddily |
-4 | |
-3 | |
-2 | |
-1 | |
0 | Rebuilt well |
+1 | |
+2 | |
+3 | |
+4 | |
+5 | Like factory new |
+6 | |
+7 | |
+8 | |
+9 | |
+10 | The perfect rebuild better than factory new |
Running Crafting
☐ RESOURCES
☐ TOOLS / WORKSPACE
☐ LABOR / TIME
☐ DIFFICULTIES
☐ CRAFTING SUCCESSFUL?
- Ingenuity / Skill
- 2d6-2d6 Roll
- Difficulty Modifiers
☐ DEGREE OF SUCCESS
Degree | Quality of Result |
---|---|
-10 | Unusable, resources wasted |
-9 | One-time use |
-8 | |
-7 | Barely serviceable |
-6 | |
-5 | Low Quality |
-4 | |
-3 | |
-2 | |
-1 | |
0 | Average Quality |
+1 | |
+2 | |
+3 | |
+4 | |
+5 | High Quality |
+6 | |
+7 | |
+8 | |
+9 | |
+10 | Finest ever crafted |
Running Programming
☐ PROGRAMMING DEGREE OF SUCCESS
Degree | Quality of Result |
---|---|
-10 | Unusable, resources wasted |
-9 | Only runs once, does not run well |
-8 | |
-7 | Sort of works, occasionally |
-6 | |
-5 | Works but its pretty unstable |
-4 | |
-3 | |
-2 | |
-1 | |
0 | Runs and does the job |
+1 | |
+2 | |
+3 | |
+4 | |
+5 | Runs and does the job very well |
+6 | |
+7 | |
+8 | |
+9 | |
+10 | Finest ever programmed |
Running Side Adventures
☐ DEVELOPING NEW CONTACTS