CREATING PARTIES
Each Adventuring Party or Team may choose an overall focus within the Campaign or Setting.
This focus does not necessary limit the types of adventurers they take on, but may provide a default adventure style they prefer to take on.
Example Adventuring Party or Team types include:
- Corporate Task Force
- Emergency Responders (Disaster, Medical, Police)
- Entertainment Troupe
- Explorers (including Dungeon Delvers)
- Government Task Force
- Legal Investigative Team
- Media Investigative Team
- Mercenary Unit
- Military Unit (Aerospace, Army, Guards, Marines, Navy)
- Missionary Task Force (Religious or Charitable)
- Musical Band
- Packs or Gangs (banded together for mutual defense or support)
- Scavengers
- Workgang (Builders, Colonists, Roughnecks)
Within The Party or Team
Typical Adventuring Parties gather several members of different abilities and skills together to adapt to and overcome the widest variety of obstacles possible while adventuring.
The Band of Five trope models a common and typical set of roles within an Adventuring Party or Team:
- The Leader: The planner, strategist, tactician, commander, captain.
- The Lancer: The planner's rival, foil, and primary do-er, executive officer.
- The Heart: The most courageous and caring, may also be the Healer or Medic
- The Brains: The wizard, hacker, or engineer
- The Muscle: The brawniest or most physical, usually intimidating.
Players may choose Professions appropriate for the Campaign, guided by which of these archetypal roles they choose to play.
Adventuring Party Core Design
☐ ADVENTURING PARTY NAME
The Adventurers cannot inspire their friends and family, impress the masses, or strike fear into the hearts of their Rivals and Enemies without choosing a suitable name to build their reputations behind.
☐ ADVENTURING PARTY DESCRIPTION
Note down the name of the party member, their archetypal role, and setting specific Professions on the Adventuring Party Playsheet.
☐ ADVENTURING PARTY CONNECTIONS
Note down the key details of the Adventuring Party Connections on the Adventuring Party Playsheet to start the journal of the Adventurers' exploits.
Additional Resources
Roleplaying Tips #0157 - 6 Tips On How To Bring Disparate Characters Together
Roleplaying Tips #0227 - Story Sparks Part I: New Ways To Begin An Adventure & Bring The PCs Together
Roleplaying Tips #0229 - Story Sparks Part II: More Ways To Begin An Adventure & Bring The PCs Together
Roleplaying Tips #0295 - Five Tips For Crafting Party Names
Roleplaying Tips #0392 - Assembling The Party - Reconciling Diverse Backgrounds
Roleplaying Tips #0502 - 6 Ways To Assemble The Party And Kick Off Your Campaign
Roleplaying Tips #0503 - Design The Party, Not The Characters
Roleplaying Tips #0952 - How To Bring A Diverse Party of PCs Together
Roleplaying Tips #1136 - The Unification Event -- How To Get The Party Together