CREATING PROFESSIONS
Profession: a field of work resulting in improved resources and skills.
What have the Adventurer's day jobs been like as an adult?
Creating Professions / Career
☐ PROFESSION
What is the Profession or Career path?
☐ IMPROVEMENTS
What resources, abilities, or skills can be acquired through the Profession?
☐ TIME REQUIRED
How much time to develop or improve the Professional or Career improvements?
☐ INVESTMENT / COST
What costs, resources, or materials are needed to participate in the profession?
☐ STAGES OF IMPROVEMENT
How much improvement per stage of the Professional or Career path?
☐ MAXIMUM GAIN
Maximum amount of improvement possible in the Professional or Career path?
Progressing through Career Paths
☐ PRE-GENERATED
The Adventurer's Professions may be pregenerated as part of a specific campaign.
☐ RANDOM
The Player may roll their Adventurer's starting Professions from a list or table.
☐ TEMPLATE
The Player may choose their Adventurer's starting Professions from a preset menu of options.
☐ POINT-BUY
The Player may spend points from a pool to purchase their Adventurer's starting Professions.
☐ MILESTONE
The Adventurer's Professions start at a pre-defined point and progress at certain story-driven points through the campaign.
Professions By Setting
Which Professions exist within different settings?
Fantasy Professions
- Apprenticeships
- Religious Service
- Military Service
- Nobility
Modern and Futuristic Professions
- Private Sector / Corporate
- Public Sector / Government
- Military
- Entrepreneurial