CREATING PROFESSIONS

Profession: a field of work resulting in improved resources and skills.

What have the Adventurer's day jobs been like as an adult?

Creating Professions / Career

PROFESSION
What is the Profession or Career path?

IMPROVEMENTS
What resources, abilities, or skills can be acquired through the Profession?

TIME REQUIRED
How much time to develop or improve the Professional or Career improvements?

INVESTMENT / COST
What costs, resources, or materials are needed to participate in the profession?

STAGES OF IMPROVEMENT
How much improvement per stage of the Professional or Career path?

MAXIMUM GAIN
Maximum amount of improvement possible in the Professional or Career path?

Progressing through Career Paths

PRE-GENERATED
The Adventurer's Professions may be pregenerated as part of a specific campaign.

RANDOM
The Player may roll their Adventurer's starting Professions from a list or table.

TEMPLATE
The Player may choose their Adventurer's starting Professions from a preset menu of options.

POINT-BUY
The Player may spend points from a pool to purchase their Adventurer's starting Professions.

MILESTONE
The Adventurer's Professions start at a pre-defined point and progress at certain story-driven points through the campaign.

Professions By Setting

Which Professions exist within different settings?

Fantasy Professions

  • Apprenticeships
  • Religious Service
  • Military Service
  • Nobility

Modern and Futuristic Professions

  • Private Sector / Corporate
  • Public Sector / Government
  • Military
  • Entrepreneurial

Salvage Space: Education and Professions

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