SALVAGE SPACE: CONFLICTS

With so many xeno-archeological discoveries and fortunes at stake, conflicts inevitably erupt between the individuals, factions, corporations, and governments within the Niecti star system, and the Alliance at large.

Resolving conflicts of any type involves the following:

Initiative
Turn Order
Actions Per Turn
Events in Conflicts
Actions

The decisive moment in a conflict comes down to testing the abilities of both sides to see which prevails:

To-Hit Rolls
Core Mechanic
Opposed Attribute Score Test
Task Resolution
Criticals and Fumbles
Reactions

After finding the success or failure of each sides' actions or reactions, resolve the consequences:

Hit Locations
Damage
Reserves
Healing
Repair

Mass Conflicts

Conflict Types

Adventurers may find themselves involved in four broad types of conflict following this general conflict outline:

  • Social Conflict: negotiations, haggling, debates, seduction
  • Martial Conflict: hand-to-hand, melee weapon, ranged weapon fighting, races, and chases
  • Vehicular Conflict: races, chases, and demolition
  • Supernatural Conflict: Using supernatural abilities such as magic, powers, or psionics against others

Chronology

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