SALVAGE SPACE: MASS CONFLICTS
While rare, events may conspire to draw the Adventurers into a mass conflict as unwilling participants.
Or, the Adventurers may also choose to ally themselves with, join one or more sides involved in a mass conflict, or even instigate the mass conflict themselves in some way.
Mass conflicts include flash mobs, planned protests, or even outbreaks of war where the numbers of factions and combatants greatly exceed the size of the Adventurers' group.
Working alone or coordinating with others in these events, the Adventurers may choose to:
☐ WITHDRAW / ESCAPE
The Adventurers may have no stake in the events or conflict and simply seek to withdraw from the impending or erupting mass conflict.
☐ SCOUTING MISSIONS
The Adventurers may possess skills or abilities which aid collecting, relaying, or analyzing information or “intel” valuable to one or more factions party to the conflict.
☐ DIPLOMATIC MISSIONS
The Adventurers may open, carry, or contribute to diplomatic exchanges between factions of the conflict.
☐ SUBTERFUGE OPERATIONS
The Adventurers may act covertly to undermine, hinder, distract, or misdirect one or more factions in the conflict.
☐ SUPPORT / SUPPLY OPERATIONS
The Adventurers may provide support or supply operations in the face of and despite determined or hostile opposition, such as delivering critical supplies or search and rescue operations.
☐ SABOTAGE MISSIONS / BATTLES
The Adventurers may carry out harmful or destructive sabotage actions, assassinations, or join into battles against one or more of the factions in the conflict.