SALVAGE SPACE: TURN ORDER

A Round describes the sequence of events (“going 'round the table”) for everyone to get a Turn playing their Adventurer within the current Encounter.

Once the Adventurers find, or roll and calculate their Initiative, sort the list of participants in the conflict by Initiative into the Turn Order for the Round.

The Guide may take a single Turn to act as all Opponents at once, or may take a separate Turn for each Opponent in specific Initiative order.

Each Adventurer, and the Guide, will take Turns in order declaring their actions and finding the results.

After everyone takes a Turn, a Round ends and a new Round begins if further conflict needs resolution.

Chronology

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