CREATING ENVIRONMENTS
Choose the terrain, the weather, and other environmental factors for each adventure location to support the intended theme and tone for that part of the adventure.
Mentally picture the space, including floors, walls, ceilings, and furnishings while considering the following:
☐ ATMOSPHERIC MIX
Nitrogen/Oxygen ratios?
Particles or dust?
Sulfur or brimstone?
☐ ELECTRICITY
Power cut?
Hidden shocks?
Arcing or lightning?
☐ GRAVITY
Below or above average?
Variable?
What about a Coriolis effect from spin gravity in small structures?
☐ HAZARDOUS CHEMICALS
Fuels? Solvents? Poisons?
Fire suppression foams or gasses?
Flammable barrels of potent potables?
☐ HUMIDITY
Low humidity creating static electricity?
Excessive humidity causing mist, fog, promoting mold or decay?
What additional smells can Adventurers sense in high humidity?
☐ LIGHTING
Absent? Partial? Excessive? Wrong spectrum? Changing?
☐ PRESSURE
Too little? Too much? Changing too quickly?
☐ RADIATION
Background? Partially shielded? Shielded?
☐ SOUNDS
Excessive volume?
Missing but expected machinery sounds?
☐ TEMPERATURE
Too cold? Too hot? Changing?