GUIDES SOLO PLAY
Guides can use solo role-playing to test encounters to see how they might play out with their group.
Guides may also use solo role-play to test the effect of home-brew rule changes.
Guides could also use solo role-playing to simulate their Rivals and Enemies, with or without encountering their game groups' Adventurers.
Much like the other Role-players, a Guide may choose to create and run an adventuring party as a solo past-time just for themselves to enjoy.
The Guide's solo adventuring group could even help generate background setting and story events or changes to add depth or flavor to the tabletop group campaign.