CREATING MISSIONS
Quests, such as those bestowed by a king, evolved into the missions, contracts, or special projects of today and tomorrow.
Core Mission Design
☐ MISSION / OPERATION NAME
What is the mission code name?
☐ MISSION OVERVIEW
Summarize the background and requirements of the mission.
☐ MISSION OBJECTIVE: PRIMARY
What is the main mission objective?
If only this gets accomplished, what makes the mission a success?
Additional Optional Mission Design
☐ MISSION OBJECTIVES: SECONDARY
What additional objectives might the Adventurers complete for bonuses?
☐ MISSION OBJECTIVES: SECRET
What additional objectives might the Adventurers discover during the mission as opportunities or complications?
☐ MISSION INSERTION POINT
Where do the Adventurers start working their way into the mission area?
☐ MISSION WAYPOINTS
What course must the Adventures take to reach the main mission area?
☐ MISSION CLUES
What clues or discoveries in the mission can lead to additional or secret objectives and additional missions or adventure hooks?
☐ MISSION EXTRACTION POINTS
How and where can the Adventurers safely egress the mission area?
☐ MISSION HOSTAGES / PRISONERS
Are there hostages or prisoners to rescue or escort to safety within this mission?
☐ MISSION TRAITORS
Are there potential turncoats who can compromise or sabotage the mission?
☐ MISSION COMPLETION BONUS
Can the Adventurers get paid extra on mission completion?
☐ MISSION FAILURE PENALTY
What can happen if the Adventurers fail to complete the mission successfully?
Mission Worksheet
MISSION BRIEF | ELEMENT |
---|---|
MISSION / OPERATION NAME | |
MISSION OVERVIEW | |
MISSION OBJECTIVE: PRIMARY | |
MISSION OBJECTIVES: SECONDARY | |
MISSION OBJECTIVES: SECRET | |
MISSION INSERTION POINT | |
MISSION WAYPOINTS | |
MISSION CLUES | |
MISSION EXTRACTION POINTS | |
MISSION HOSTAGES / PRISONERS | |
MISSION TRAITORS | |
MISSION COMPLETION BONUS | |
MISSION FAILURE PENALTY |
Additional Resources
Roleplaying Tips #0223 - Mission Style Roleplaying - Part I
Roleplaying Tips #0224 - Mission-Style Roleplaying - Part II
Roleplaying Tips #0631 - Combat Missions: Adding Glorious Stories to Gruesome Struggles
Roleplaying Tips #0632 - Combat Missions: How To Create Your Own Combat Missions
Roleplaying Tips #0641 - Spy Missions: Covert Considerations for the Whole Party
Roleplaying Tips #0648 - Combat Missions For War
Roleplaying Tips #0968 - Give Enemies Missions Too