CREATING LAWS
People and their governments may create laws governing many different aspects of life.
It is not recommended to try to draft a complete code of law for each culture or government within your setting.
Instead, consider the in-game ramifications of Adventurers interacting with 1-3 major legal categories of a region.
Also, pick 1-3 areas of law and change them from the overall default in your campaign to create diversity and variety as Adventurers explore the setting.
Core Law Design
☐ NAME
What do the regions with this law call it?
☐ CODE
In this region, what laws differ from other regions?
☐ PLOT HOOKS
What complications or secrets does this legal difference bring?
Example Categories of Laws
- Agriculture
- Armed Forces, Coast Guard, Domestic Security, National Defense, War
- Banks, Banking, Bankruptcy
- Census and Citizenship
- Commerce, Customs, Duties, Taxes, and Trade
- Crimes, Crime Control, Criminal Procedure, Judicial Procedure
- Education
- Hospitals and Asylums
- Public Health
- Minerals and Mining
- Voting and Representation
Additional Resources
Roleplaying Tips #0041 - Law, Crime, and Punishment In Fantasy Role-Playing Games
Roleplaying Tips #0696 - How To Roleplay Seducers, Ancient Evils, Law Enforcement, and Genius NPCs