CREATING LAWS

People and their governments may create laws governing many different aspects of life.

It is not recommended to try to draft a complete code of law for each culture or government within your setting.

Instead, consider the in-game ramifications of Adventurers interacting with 1-3 major legal categories of a region.

Also, pick 1-3 areas of law and change them from the overall default in your campaign to create diversity and variety as Adventurers explore the setting.

Core Law Design

NAME
What do the regions with this law call it?

CODE
In this region, what laws differ from other regions?

PLOT HOOKS
What complications or secrets does this legal difference bring?

Example Categories of Laws

  • Agriculture
  • Armed Forces, Coast Guard, Domestic Security, National Defense, War
  • Banks, Banking, Bankruptcy
  • Census and Citizenship
  • Commerce, Customs, Duties, Taxes, and Trade
  • Crimes, Crime Control, Criminal Procedure, Judicial Procedure
  • Education
  • Hospitals and Asylums
  • Public Health
  • Minerals and Mining
  • Voting and Representation

Additional Resources

Salvage Space: Laws

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