TEMPLATE GENERATION

Choose one or more templates for the Adventurer's species, background, early education, and starting professions, adjusting the starting Attribute Scores up and down, while adding starting skills and other abilities.

Templates may have a cost to be paid from a starting pool in order to purchase them, or Guides may place limits on the amount and selection of Templates which may be chosen from to suit the particular story or setting.

Players may draw from Templates to create or design these parts of their Adventurer:

Each Template may modify different combinations of the following elements of the Adventurer:

Adventurers usually will not use Templates for:

Chronology

This website uses cookies. By using the website, you agree with storing cookies on your computer. Also you acknowledge that you have read and understand our Privacy Policy. If you do not agree leave the website.More information about cookies