STARTING CONNECTIONS

Adventures do not exist alone in the world.

Create these Starting Connections for your Adventurer:

ADVENTURER ALLIES

  • Family or friends who may help the Adventurer in times of need.

ADVENTURER CONTACTS AND ACQUAINTANCES

  • The Adventurer may know a number of people casually just from moving through the world.
  • These contacts or acquaintances may provide services or aid for various reasons.

ADVENTURER RIVALS OR ENEMIES

  • Adventurers may have already come into conflict or rivalry with others.

THE STORIES SO FAR

  • For each Ally, Acquaintance, and Rival or Enemy, create a short story about each outlining their previous encounters with the Adventurer.
  • How or why did they become an ally, remain only an acquaintance, or conflict with the Adventurer?

Chronology

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